Xerath The Magus Ascendant
- Xerath receives 15% of his ability power as bonus armor.
- Active: Fires a long-range beam of energy in a line after a short delay, dealing magic damage to all targets hit. Range: 900/1300 Width: 100 Cost: 65/70/75/80/85 mana Damage: 75/115/155/195/235 (+0.6 per ability power) Cooldown: 7/6.5/6/5.5/5 seconds
Locus of Power
- Active: Xerath anchors himself to the ground he is standing on for up to 8 seconds, increasing the range of all his spells and granting him bonus magic penetration. Upon disabling this ability, Xerath gains 35% movement speed for 2 seconds. He can deactivate the ability at any time after 0.5 seconds of casting it. No cost: Cooldown: 20/16/12/8/4 seconds Bonus Magic Penetration: 16/22/28/34/40 %
- Active: Deals magic damage to an enemy and marks them with Unstable Magic for 3 seconds. The next spell Xerath strikes this enemy with in these 3 seconds will stun them for 1.5 seconds. Range: 600/1000 Cost: 70/75/80/85/90 mana Cooldown: 12/11/10/9/8 seconds Magic Damage: 70/120/170/220/270 (+0.8 per ability power)
- Active: Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast another two times, with no cost, within the next 12 seconds before going on cooldown. Range: 900/1300 Effect radius: 200 Sight radius: 300 Cost: 150/180/210 mana Cooldown: 80/70/60 seconds Magic Damage Per Cast: 125/200/275 (+0.6 per ability power) Maximum Magic Damage: 375/600/825 (+1.8 per ability power)