Warwick The Blood Hunter
- Each of Warwick's autoattacks deal 3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6 / 6.5 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16 additional magic damage and heal him for the same amount. Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 4 seconds.
- Active: Strikes an enemy for the higher value between the flat magic damage and a percentage of the targets maximum health, and heals Warwick for 80% of the damage dealt. Minions and monsters can only be dealt the flat magic damage. Range: 400 Cost: 70/80/90/100/110 mana Cooldown: 10/9/8/7/6 seconds Flat Magic Damage: 75/125/175/225/275 (+1.0 per ability power) Maximum Health Percentage: 8/10/12/14/16 %
- Active: Warwick lets out a howl that inspires all nearby allied champions, increasing Warwicks attack speed and all affected friendly champions attack speed by half of the amount for 10 seconds. Cost: 35 mana Radius: 1250 Cooldown: 24/22/20/18/16 seconds Self Attack Speed Bonus: 40/50/60/70/80 %
- Toggle: Warwick senses enemy champions under 50% life within a certain distance of him, revealing them until they heal, leave the area or Blood Scent is deactivated. While sensing an enemy, he gains extra movement speed. Cooldown: 4 seconds Distance: 1,500/2,300/3,100/3,900/4,700 Movement Speed Bonus: 20/25/30/35/40 %
- Active: Warwick lunges at an enemy champion, suppressing the target for 1.8 seconds and striking for magic damage five times in 0.334-second intervals. Warwick gains 30% life steal for the duration. Each of his strikes triggers on-hit effects and benefits from life steal and Eternal Thirst. Range: 700 Cost: 100/125/150 mana Cooldown: 90/80/70 seconds Magic Damage Per Strike: 50/67/84 (+0.4 per bonus attack damage) Total Magic Damage: 250/335/420 (+2.0 per bonus attack damage)