Tryndamere The Barbarian King
- Tryndamere receives 0.35% bonus critical strike chance per point of Fury he currently has, for a maximum of 35% crit chance at 100 Fury.
- Passive: Permanently grants attack damage. Additionally, it grants bonus attack damage per 1% of health he is missing. Active: Tryndamere consumes all of his current fury, restoring health equal to a base amount plus extra health per fury consumed. No cost: Cooldown: 12 seconds Base Attack Damage: 5/10/15/20/25 Extra Attack Damage: 0.15/0.2/0.25/0.3/0.35 per 1% of health missing Base Heal: 30/40/50/60/70 (+0.3 per ability power) Extra Heal: 0.5/0.95/1.4/1.85/2.3 per 1 fury consumed Maximum Heal: 80 / 135 / 190 / 245 / 300 (+1.5 per ability power)
- Active: Decreases surrounding enemy champions attack damage, and enemies with their backs turned also have their movement speed reduced for 4 seconds. No cost: Cooldown: 14 seconds Radius: 400 Attack Damage Reduction: 20/35/50/65/80 Slow: 30/37.5/45/52.5/60 %
- Active: Tryndamere spins through his enemies, dealing physical damage to enemies in his path. The cooldown is reduced by 2 seconds whenever Tryndamere critically strikes. No cost: Range: 660 Spin radius: 225 Cooldown: 13/12/11/10/9 seconds Physical Damage: 70/100/130/160/190/(+1.0 per ability power)/ (+1.2 per bonus attack damage)
- Active: Tryndamere instantly receives fury and becomes immune to death for 5 seconds during which his health cannot go below 1 health. This move is usable even when stunned, silenced or suppressed. This ability has 0.5 seconds delay before activating. No cost: Cooldown: 110/100/90 seconds Fury Gained: 50/75/100 fury