Swain The Master Tactician
- Whenever Swain kills an enemy unit, he regains 9 + (level) mana. On a champion kill or assist, he regains an additional 9% of his maximum mana pool.
- Active: Swain sends his raven to cripple an enemy, creating a tether between the enemy and the raven, which stays in the position Swain was upon cast. Over the next 3 seconds, the target takes damage each second and is slowed. If enemies walk out of the tether, the effect ends immediately. Cooldown: 8 seconds Range: 550 Leash range: 900 (estimate) Cost: 60/70/80/90/100 mana Magic Damage Per Second: 25/40/55/70/85 (+0.3 per ability power) Maximum Magic Damage: 75/120/165/210/255 (+0.9 per ability power) Slow: 20/25/30/35/40% Maximum Magic Damage Against Rank 5 Torment Debuffed Target: (+1.08 per ability power)/90/144/198/252/306
- Active: Swain marks a target area. After a short delay, mighty talons grab hold of enemy units, dealing damage and rooting them for 2 seconds. Range: 900 Radius: 125 (estimate) Cost: 80/90/100/110/120 mana Cooldown: 18/16/14/12/10 seconds Magic Damage: 80/120/160/200/240 (+0.7 per ability power) Magic Damage Against Rank 5 Torment Debuffed Target: 96/144/192/240/288 (+0.84 per ability power)
- Active: Swain afflicts his target with debilitating pain dealing damage to them over 4 seconds, and causing any further damage dealt by Swain during this period to be increased by a percentage. This includes summoner spells and items used by Swain. Cooldown: 10 seconds Range: 625 Cost: 65/70/75/80/85 mana Total Magic Damage: 75/115/155/195/235 (+0.8 per ability power) Extra Damage Taken: 8/11/14/17/20 % Total Magic Damage including Extra Damage: 81/128/177/228/282 (+0.864 / +0.888 / +0.912 / +0.936 / +0.96 per ability power)
- Toggle: Swain transforms into the form of a raven, during this time up to 3 lesser ravens strike out at nearby enemies each second, one raven per enemy and prioritizing champions. Swain is healed for 75% the damage dealt to champions and by 25% of the damage dealt to minions and monsters. The cost to sustain Ravenous Flock increases every second. Initial cost: 25 mana Cooldown: 8 seconds Range: 700 (estimate) Upkeep Cost: 5/6/7 additional mana each second Cumulative 5(10) Second Cost: 175(475)/185(520)/195(565) mana Magic Damage per Target: 50/70/90 (+0.2 per ability power) Magic Damage Against Rank 5 Torment Debuffed Target: 60/85/108 (+0.24 per ability power)