Shaco The Demon Jester
- Shaco deals 20% bonus damage when striking a unit from behind with his autoattacks or abilities.
- Active: Shaco instantly blinks to a target nearby location and enters stealth for up to 3.5 seconds. His next auto-attack in the next 6 seconds will critically strike with modified critical damage (normal critical strikes are 200% damage), dealing physical damage and ending his stealth. Cooldown: 11 seconds after exiting stealth Range: 400 Cost: 90/80/70/60/50 mana Critical Strike Damage: 140/160/180/200/220 %
Jack In The Box
- Active: Shaco creates a Jack in the Box at the target location with 150 health. It will stealth after 2 seconds and trigger when an enemy comes near, fearing nearby enemies briefly and attacking them. It deals magic damage, and lasts 60 seconds stealthed or 5 seconds while firing. Casting Jack In The Box breaks stealth. Cooldown: 16 seconds Range: 425 Trigger Range: 60 Sight Range: 700 (estimate) Jack in the Box attack speed: 1.6(Attack 9 times in 5 seconds.) Jack in the Box armor: 50 Jack in the Box magic resist: 100 Cost: 50/55/60/65/70 mana Fear Duration: 0.5/0.75/1/1.25/1.5 seconds Magic Damage: 35/50/65/80/95 (+0.2 per ability power) Total Magic Damage *Estimate*: 315 / 450 / 585 / 720 / 855 (+1.8 per ability power)
- Passive: Shacos attacks poison his targets, reducing their movement speed for 2 seconds. It also gives affected non-champion units a chance to miss their attacks. Active: Shaco throws a dagger to target enemy dealing magic damage and applying his slowing poison to them for 3 seconds. The passive is deactivated during the cooldown. Cooldown: 8 seconds Range: 625 Slow: 10 / 15 / 20 / 25 / 30% Miss Chance to Non-Champion Units: 20/22.5/25/27.5/30 % Cost: 50/55/60/65/70 mana Magic Damage: 50/90/130/170/210/(+1.0 per ability power)/ (+1.0 per bonus attack damage) Magic Damage with Backstab bonus: 60 / 108 / 156 / 204 / 252 (+1.2 per ability power)/ (+1.2 per bonus attack damage)
- Active: Shaco becomes stealthed and untargetable for half a second then creates a clone of himself that will last for up 18 seconds. The clone deals 75% of Shacos damage and receives 50% extra damage. This clone deals 50% damage to towers and inhibitors. At the end of its duration or when dying the clone will explode dealing magic damage to nearby enemies. Cost: 100 mana Leash radius: 1125 AoE radius: 250 Cooldown: 100/90/80 seconds Magic Damage: 300/450/600 (+1.0 per ability power)