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Rumble The Mechanized Menace

- Top/Mid
- 4800
- 880
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Junkyard Titan
- When Rumble reaches 100 heat he overheats, silencing himself for 6 seconds to cooldown completely and causing his basic attacks to deal an additional 20 + (5 x level) + (0.25 per ability power) magic damage for the duration.
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Flamespitter
- Active: Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone, this damage is increased. Cooldown: 6 seconds Range: 600 Magic Damage Per Second: 25 / 45 / 65 / 85 / 105 (+0.33 per ability power) Total Magic Damage: 75 / 135 / 195 / 255 / 315 (+1.00 per ability power) Enhanced Magic Damage Per Second: 37.5 / 67.5 / 97.5 / 127.5 / 157.5(+0.5 per ability power) Total Enhanced Magic Damage: 112.5 / 202.5 / 292.5 / 382.5 / 472.5 (+1.5 per ability power)
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Scrap Shield
- Active: Rumble creates a shield blocking incoming damage for 2 seconds, in addition Rumble receives a movement speed boost for 1 second. While in the "Danger Zone", the shield's strength and movement speed boost are increased by 25%. Cooldown: 6 seconds Movement Speed: 10 / 15 / 20 / 25 / 30% Shield Strength: 50/80/110/140/170 (+0.4 per ability power) Enhanced Shield Strength: 62.5 / 100 / 136.5 / 175 / 212.5 (+0.5 per ability power) Movement Speed: 10/15/20/25/30 % Enhanced Movement Speed: 12.5 / 18.75 / 25 / 31.25 / 37.5%
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Electro-Harpoon
- Active: Rumble shoots a taser that deals magic damage and applies a slow on the first enemy it hit for 3 seconds. A second shot can be fired for no additional cost within the next three seconds, even if Rumble overheats. If the second taser slows an enemy that has been slowed by the first, the slow is refreshed and its movement speed reduction is doubled.While in the "Danger Zone", the damage and slow percentage are increased by 25%. Cooldown: 10 seconds Range: 850 Magic Damage: 45 / 70 / 95 / 120 / 145 (+0.4 per ability power) Total Magic Damage: 90 / 140 / 190 / 240 / 290 (+0.8 per ability power) Enhanced Magic Damage: 56.25 / 87.5 / 118.75 / 150 / 181.25 (+0.5 per ability power) Total Enhanced Magic Damage: 102.5 / 175 / 237.5 / 300 / 362.5 (+1.0 per ability power) Initial Slow: 18.75 / 25 / 31.5 / 37.5 / 43.75%
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The Equalizer
- Active: Rumble calls down a line of rockets over the target linear location, using a click and drag targeting system. The rockets leave a trail of destruction for 5 seconds that slows by 35% and deals magic damage every second to all enemies standing on the area. Range: 1700 Wall length: 1000 (estimate) Cooldown: 105/90/75 seconds Area Magic Damage Per Second: 130 / 185 / 240 (+0.3 Ability Power) Total Magic Damage: 650 / 925 / 1200 (+1.5 per ability power) Total Magic Damage: 650/925/1200 (+1.5 per ability power)
Health Points | 450 |
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Mana | 0 |
Damage | 55.66 |
Attack Range | 125 |
Armor | 16 |
IP Cost | 4800 |
Health Regen | 7 |
Mana Regen | 0 |
Attack Speed | 0.644 |
Movement Speed | 345 |
Magic Resistance | 30 |
1 lvl |
Rumble Strong Against
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Teemo
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Malphite
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Nasus
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Singed
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Pantheon
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Akali
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Renekton
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Rengar
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Garen
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Jax
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Rumble Weak Against
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Jayce
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Xin Zhao
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Renekton
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Elise
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Vladimir
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Volibear
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Gnar
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Yorick
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Rengar
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Akali
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Rumble Synergy
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Lissandra
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Kha'Zix
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Hecarim
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Maokai
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Tristana
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Ahri
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Thresh
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Teemo
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Kennen
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Jarvan IV
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