Quinn Demacia's Wings
- Bot/Ad carry
- Valor periodically marks a nearby enemy with Vulnerability for 4.5 seconds. If Quinn attacks a Vulnerable enemy, she deals 25 / 35 / 45 / 55 / 65 / 75 / 85 / 95 / 105 / 115 / 125 / 135 / 145 / 155 / 170 / 185 / 200 / 215 (+0.5 Bonus Attack Damage) bonus physical damage. This cannot occur again for 10 seconds, or 3 seconds if Quinn triggers the vulnerability. Valor will first prioritize Quinn's most recent attack target. If Quinn has not attacked anyone recently, Valor will target nearby low health units (prioritizing champions over minions). Harrier is disabled while Tag Team is active.
- Active: Quinn sends Valor forth in a straight line skillshot. Valor stops at the first enemy struck, damaging and briefly blinding all nearby enemies. Tag Team: Valor damages and blinds all nearby enemies. Range: 1,025 Blind: 1.5 seconds Cost: 60 / 65 / 70 / 75 / 80 Mana Cooldown: 11 / 10 / 9 / 8 / 7 seconds Physical Damage: 70 / 110 / 150 / 190 / 230 (+0.65 Bonus Attack Damage)(+0.5 Ability Power)
- Passive: Attacking a Vulnerable target will increase Quinn’s Attack and Movement Speed for a 3 seconds. Active: Valor rushes to the skies, revealing a large area around Quinn, including all brush and non-stealthed units for 2 seconds. Tag Team Passive: Valor gains a large amount of Attack Speed permanently. Tag Team Active: Valor reveals a large area around him, including brush and non-stealthed units for 2 seconds. Range: 2,100 No Cost Cooldown: 50 / 45 / 40 / 35 / 30 seconds Passive Movement Speed: 20 / 30 / 40 / 50 / 60 Passive Attack Speed: 20 / 25 / 30 / 35 / 40% Tag Team Passive Attack Speed: 40 / 50 / 60 / 70 / 80%
- Active: Quinn dashes to an enemy, dealing damage and slowing them briefly. She then kicks back off her target, landing near her maximum attack range. Tag Team: Valor dashes to an enemy, damaging and slowing them for a brief time. Cost: 50 mana Range: 750 Slow: 50% Cooldown: 12 / 11 / 10 / 9 / 8 seconds Physical Damage: 40 / 70 / 100 / 130 / 160 (+0.2 bonus Attack Damage)
Tag Team / Skystrike
- First Cast - Tag Team: Quinn leaps away from the battlefield and allows Valor to take her place briefly. Valor functions as a mobile melee attacker and gains a huge Movement Speed bonus when out of combat. This bonus is decreased gradually to a smaller value when in combat. Second Cast - Skystrike: Valor flies from the battlefield, allowing Quinn to return in a hail of bolts that damage all nearby enemies. Damage is increased based on how much health targets are missing. If Tag Team is not cast a second time, Skystrike is cast automatically once Tag Team ends. Cost: 100 mana Range: 700 Cooldown: 140 / 110 / 80 seconds Minimum Physical Damage: 100 / 150 / 200 (+0.5 bonus Attack Damage) Maximum Phyiscal Damage: 200 / 300 / 400 (+1.0 bonus Attack Damage) Maximum Movement Speed Bonus: 80 / 90 / 100% (gradually decreases to 20 / 30 / 40% when in combat)