Pantheon The Artisan of War
- After attacking or casting spells 4 times, Pantheon will gain a shield, that will block the next Tower Shot or normal/enhanced standard attack that deals more than 40 damage to him.
- Active: Pantheon hurls his spear at an opponent dealing physical damage. If Heartseeker Strike has been leveled up once, Spear Shot will crit to deal 150% damage against opponents whose current health is below 15% of their max health. Cost: 45 mana Cooldown: 4 seconds Range: 600 Physical Damage: 65/105/145/185/225 (+1.4 per bonus attack damage) Critical Damage: 97.5/157.5/217.5/277.5/337.5 (+2.1 per bonus attack damage)
Aegis of Zeonia
- Active: Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them for 1 second. Pantheon will also instantly refresh his Aegis Protection. Cost: 55 mana Range: 600 Cooldown: 13/12/11/10/9 seconds Magic Damage: 50/75/100/125/150 (+1.0 per ability power)
- Passive: Pantheons autoattacks gain 100% critical strike chance against targets whose current health is below 15% of their max health. Active: Pantheon channels for 0.75 seconds and deals 3 swift strikes in a cone in front of him. Each strike deals physical damage, and they deal double damage to champions. Range: 600 Cost: 45/50/55/60/65 mana Cooldown: 10/9/8/7/6 seconds Physical Damage Per Strike: 13/23/33/43/53 (+0.6 per bonus attack damage) Maximum Physical Damage: 40 / 70 / 100 / 130 / 160 (+1.8 per bonus attack damage) Physical Damage Per Strike Versus Champions: 26/46/66/86/106 (+1.2 per bonus attack damage) Maximum Physical Damage Versus Champions: 80 / 140 / 200 / 260 / 320 (+3.6 per bonus attack damage)
- Active: Pantheon gathers his strength, channeling for 2 seconds and then leaps high in to the air, crashing down at the target area 1.5 seconds later. Deals magic damage to units at the center (down to 50% at the edge) and slows them by 35% for 1 second. If the channeling is cancelled, the cooldown is reduced to 10 seconds. Cost: 125 mana Range to Center of AoE: 5500 Radius of AoE: 750 (estimate) Cooldown: 150/135/120 seconds Magic Damage: 400/700/1000 (+1.0 per ability power) Minimum Magic Damage: 200 / 350 / 500 (+0.5 per ability power)