Olaf The Berserker
- Olaf's attack speed increases by 1% for every 1% of his missing health.
- Active: Olaf throws an axe in a line to a target location, dealing physical damage and slowing enemies it passes through for between 1.5 and 2.5 seconds, depending on the distance the axe has travelled. The axe remains at the target location until Undertow is off cooldown. Olaf can pick up the axe to reduced Undertow's cooldown by 4.5 seconds. If the axe would land inside terrain, it will instead stick to the wall. Cooldown: 8 seconds Range: 400 - 1000 Missile Speed: 1600 Cost: 60 mana Physical Damage: 70/115/160/205/250 (+1.0 per bonus attack damage) Slow: 35/40/45/50/55 %
- Active: For 6 seconds, Olaf gains bonus lifesteal and bonus attack speed. Passive: Olaf gains 1% enhanced healing from all sources for every 2.5% of his missing health. Cooldown: 16 seconds Cost: 30 mana Lifesteal: 9/12/15/18/21 % Attack Speed: 40/50/60/70/80%
- Active: Olaf attacks with such force that it deals true damage to his target. The ability's cost is equal to 30% of the damage dealt and the cost is refunded if Reckless Swing kills the target. Olaf's basic attacks will reduce the cooldown of Reckless Swing by 1 second. Range: 325 Cost: 40 / 58 / 76 / 94 / 112 (+0.16 per attack damage) health Cooldown: 12/11/10/9/8 seconds True Damage to Target: 70/115/160/205/250 ( +0.4 per attack damage)
- Active: Olaf instantly removes all crowd control effects from himself and becomes immune to them for 6 seconds. During this time, he loses the passive bonus but gains bonus attack damage. Passive: Olaf gains bonus armor and magic resistance. Cooldown: 120/100/80 seconds Duration: 6 seconds Cost: 100/75/50 mana Armor and Magic Resist bonus: 10/20/30 Attack demage: 40/60/80