Nocturne The Eternal Nightmare
- Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% of his physical damage and heals himself for 10 / 18 / 26 per target hit. Nocturne's autoattacks reduce this cooldown by 1 second.
- Active: Nocturne sends a shadow blade in a line that deals physical damage to all enemies it passes through, leaves a Dusk Trail on its path, and causes champions who are hit to also leave a Dusk Trail when they move for 5 seconds. While on the trail, Nocturne ignores unit collision and has increased movement speed and attack damage. Cooldown: 10 seconds Range: 1200 Cost: 60/65/70/75/80 mana Physical Damage: 60/105/150/195/240 (+0.75 per bonus attack damage) Movement Speed Bonus: 15/20/25/30/35 % Attack Damage Bonus: 15/25/35/45/55
Shroud of Darkness
- Passive: Nocturne empowers his blades, permanently gaining attack speed. Active: Nocturne creates a magical shield for 1.5 seconds which can block the next enemy spell that hits him. If an ability is blocked by the shield, his passive attack speed is doubled for 5 seconds. Cost: 50 mana Attack Speed Bonus: 20/25/30/35/40 % Cooldown: 20/18/16/14/12 seconds
- Active: Nocturne plants a nightmare into his targets mind, dealing magic damage over 2 seconds and placing a leash on the target for the duration. If Nocturne stays within leash range of the target for the full duration, the target becomes feared. Range: 425 Leash range: 465 Cost: 60/65/70/75/80 mana Cooldown: 15/14/13/12/11 seconds Magic Damage: 50/100/150/200/250 (+1.0 per ability power) Fear Duration: 1/1.25/1.5/1.75/2 seconds
- Active: Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds; this includes champions, minions, wards, towers, and clairvoyance.While Paranoia is active, Nocturne can launch himself at a visible enemy champion, dealing physical damage. Cost: 100 mana Sight reduction: 300 Cooldown: 180/140/100 seconds Physical Damage: 150/250/350 (+1.2 per bonus attack damage) Jump Range: 2000/2750/3500