Lee Sin The Blind Monk
- After Lee Sin uses an ability, his next 2 autoattacks within 3 seconds gain 40% attack speed and return 15 energy each.
- Active: Lee Sin shoots a wave of sound in a line, dealing physical damage to the first enemy it encounters and revealing it for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds. Cost: 50 energy Range: 975 Active: Lee Sin dashes to the enemy revealed by Sonic Wave, dealing a base amount of damage plus 8% of their missing health as physical damage. Monsters take a maximum of 400 damage. Cost: 30 energy Range: 1100 Cooldown: 11/10/9/8/7 seconds Physical Damage: 50/80/110/140/170 (+0.9 per bonus attack damage) Base Physical Damage: 50/80/110/140/170 (+8% enemies missing hp) (+0.9 per bonus attack damage) Total Physical Damage: 100/160/220/280/340 (+8% enemies missing hp) (+1.8 per bonus attack damage)
- Active: Lee Sin shields himself, or dashes towards a target ally unit, shielding them both from damage for the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will within the next 3 seconds. Cost: 50 energy Cooldown: 9 seconds Range: 700 Active: For the next 5 seconds, Lee Sin gains bonus lifesteal, spell vamp, and armor. Cost: 30 energy Shield Strength: 40/80/120/160/200 (+0.8 per ability power) Spell Vamp & Lifesteal Bonus: 5/9/13/17/21 % Armor Bonus: 10/15/20/25/30
- Active: Lee Sin smashes the ground dealing magic damage to all nearby enemies and revealing them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds. Cost: 50 energy Cooldown: 10 seconds Radius of AoE: 450 Active: Lee Sin cripples all enemies revealed by Tempest reducing their movement and attack speed. The movement and attack speed recover over 4 seconds. Range: 600 Cost: 30 energy Magic Damage: 60/95/130/165/200 (+1.0 per bonus attack damage) Initial Slow: 20% / 30% / 40% / 50% / 60%
- Active: Lee Sin performs a powerful roundhouse kick, dealing physical damage to the target and knocking them back. Enemies the target collides with take the same amount of physical damage and are briefly knocked into the air. No cost Range: 375 Knockback distance: 1,200 (estimate). Cooldown: 90/75/60 seconds Physical Damage: 200/400/600 (+2.0 per bonus attack damage)