Kennen The Heart of the Tempest
- Top/Mid/Bot/Ad carry
Mark of the Storm
- Enemies hit by Kennen's spells receive one Mark of the Storm, which lasts for 6 seconds. These marks stack and upon receiving 3 Marks of the Storm, they detonate to stun the target for 1 second and grant Kennen 25 energy. If the stun is applied more than once within 7 seconds, it has a diminished effect so it will only stun for approximately 0.5 seconds.
- Active: Kennen throws a charged shuriken in a line in front of him, dealing magic damage and adding a Mark of the Storm to the first opponent that it hits. Range: 1050 Cost: 65/60/55/50/45 energy Cooldown: 8/7/6/5/4 seconds Magic Damage: 75/115/155/195/235 (+0.75 per ability power)
- Passive: Every 5 attacks, Kennen will deal extra magic damage equal to a percentage of his attack damage and add a Mark of the Storm to his target. Active: Surges electricity through all nearby targets afflicted by Mark of the Storm, dealing magic damage and adding another mark. Cost: 45 energy Radius: 800 Magic Damage: 40/50/60/70/80% of his attack damage Cooldown: 14/12/10/8/6 seconds Magic Damage: 65/95/125/155/185 (+0.55 per ability power)
- Active: For 3 seconds Kennens base movement speed is increased by 310. He also gains the ability to pass through units, dealing magic damage to all enemy units in the process, and restoring 40 energy from the first enemy he hits. This ability only deals 50% damage to minions. Additionally, for 4 seconds Kennens armor and magic resistance are increased.While Lightning Rush is active, he can activate it again, to cancel the first part of the ability. Cost: 100/95/90/85/80 energy Cooldown: 10/9/8/7/6 seconds Magic Damage: 85/125/165/205/245 (+0.6 per ability power) Armor and Magic Resistance Bonus: 10/20/30/40/50 Magic damage to Minions: 42.5 / 62.5 / 82.5 / 102.5 / 122.5 (+0.3 per ability power)
- Active: Kennen summons a magical storm that deals magic damage to a random enemy champion near Kennen every 0.5/0.4/0.33 seconds. The storm hits several times, increasing with level, and cannot hit the same target more than 3 times. A Mark of the Storm is applied to enemies each time they are hit. Cooldown: 120 seconds Radius: 550 (estimate) Magic Damage Per Bolt: 80/145/210 (+0.4 per ability power) Duration: 3/4/5 seconds Number of Bolts: 6/10/15 Max Magic Damage to the Same Target: 240/435/630 (+1.2 per ability power) Time Between Bolts: 0.5/0.4/0.33 seconds