Karthus The Deathsinger
- Upon dying, Karthus enters a spirit form, which allows him to continue casting spells for 7 seconds. During this time, his abilities cost no mana.
- Active: After a 0.5 second delay, Karthus blasts target area at the cursors position, dealing magic damage to every enemy in the area. The damage is doubled if it only hits one unit. Cooldown: 1 second Range to Center of AoE: 875 Radius of AoE: 50 Cost: 20/26/32/38/44 mana Magic Damage (Multiple Target): 40/60/80/100/120 (+0.3 per ability power) Magic Damage (Single Target): /80/120/160/200/240(+0.6 per ability power)
Wall of Pain
- Active: Karthus creates a wall between 2 obelisks at target position for 5 seconds. Enemies who pass this wall have their armor, magic resistance, and movement speed reduced for 5 seconds. Cost: 100 mana Cooldown: 18 seconds Range to Center of Wall: 1000 Wall Length: 800/900/1000/1100/1200 Maximum Wall Sight est.: 1300/1325/1350/1375/1400 Armor and Magic Resist Reduction: 15% Slow: 40/50/60/70/80 %
- Toggle Off: When Karthus kills a unit, he restores mana. Toggle On: Karthus surrounds himself with the souls of his victims, dealing magic damage per second for a high mana cost. Radius of AoE: 425 Mana Restored: 20/27/34/41/48 per kill Cost: 30/42/54/66/78 mana per second Magic Damage: 30/50/70/90/110 (+0.20 per ability power)
- Active: After channeling for 3 seconds, Karthus deals magic damage to all enemy champions regardless of distance. Cost: 150/175/200 mana Cooldown: 200/180/160 seconds Magic Damage: 250/400/550 (+0.6 per ability power)