Jinx The Loose Cannon
- Bot/Ad carry
- Whenever a champion or tower that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% movement speed that decays over 4 seconds.
- Toggle off—Pow-Pow, the minigun: Jinx's basic attacks grant bonus attack speed for 2.5 seconds, stacking up to 3 times. The stacks decay one at a time when she stops attacking with her minigun. Switching to her Rocket Launcher will not clear any active stacks, but they will not grant attack speed after her first attack. Cooldown: 1 sec Bonus Attack Speed: 16.6 / 23.3 / 30 / 36.6 / 43.3% Total Bonus Attack Speed: 30/55/80/105/130% Toggle on—Fishbones, the rocket launcher: Jinx gains bonus attack range and deals 10% AD bonus damage on her attacks, at the cost of mana per attack. Additionally, her attacks will splash, dealing full damage to all nearby enemies. The bonus damage to her target and the splash damage both scale additively with critical strikes. Bonus Range: 75 / 100 / 125 / 150 / 175
- Active: After a short delay, Jinx fires a shock blast that deals physical damage to the first enemy hit, also granting true sight and slowing it for 2 seconds. Cooldown: 10 / 9 / 8 / 7 / 6 seconds Cost: 50/60/70/80/90 mana Physical Damage: 10/60/110/160/210 (+1.4 per attack damage) Slow: 30 / 40 / 50 / 60 / 70% Range: 1500
- Active: Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions dealing magic damage over 1.5 seconds to nearby enemies. The champion that sets off the chomper is also rooted the same duration. Chompers explode automatically after 5 seconds. A single champion can only set off a single chomper, but can be damaged by any number if they remain in range. Cost: 50 mana. Cooldown: 24 / 22 / 20 / 18 / 16 Range: 900 Magic Damage: 100 / 150 / 200 / 250 / 300 (+1.0 per ability power)
Super Mega Death Rocket!
- Active: Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing Magic Damage plus a percentage of the target's missing health. Nearby enemies take 80% damage. Range: Global Cooldown: 90 / 75 / 60 Cost: 100 mana. Minimum Damage: 125 / 175 / 225 (+0.5 per attack damage) Max Damage: 250 / 350 / 450 (+1.0 per attack damage) Additional Damage: 25 / 30 / 35% of enemies' missing health