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- Jayce
Jayce The Defender of Tomorrow

- Top/Mid
- 6300
- 975
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Hextech Capacitor
- Jayce gains 40 movement speed for 1.25 seconds and ignores unit collision each time Transform is cast.
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To the Skies!
- Active: Jayce leaps to an enemy, dealing physical damage to his target and to enemies in the area, slowing them for 2 seconds. Cost: 40 / 45 / 50 / 55 / 60 mana Cooldown: 16 / 14 / 12 / 10 / 8 seconds Physical Damage: 20 / 65 / 110 / 155 / 200 (+1.0 per bonus attack damage) Slow: 30 / 35 / 40 / 45 / 50 %
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Shock Blast
- Active: Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing physical damage to all enemies in the area of the explosion. If Shock Blast is fired through an Acceleration Gate, the area of effect, missile speed and range will be increased, and its damage will increase by 40%. Cooldown: 8 seconds Cost: 55 / 60 / 65 / 70 / 75 mana Physical Damage: 60 / 115 / 170 / 225 / 280 (+1.2 per bonus attack damage) Accelerated Physical Damage: 84 / 161 / 238 / 315 / 392 (+1.68 per bonus attack damage) Missile Speed: 1450
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Lightning Field
- Passive: Jayce regenerates mana each time he strikes an enemy while in Hammer Stance. Active: Creates an electric aura, dealing magic damage over 4 seconds to nearby enemies. Cost: 40 mana Cooldown: 10 seconds Mana per hit: 6 / 8 / 10 / 12 / 14 Magic Damage Per Second: 25 / 42.5 / 60 / 77.5 / 95 (+0.25 per ability power) Total Magic Damage: 100 / 170 / 240 / 310 / 380 (+1.0 per ability power)
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Hyper Charge
- Active: Jayce gains a burst of energy, increasing his attack speed to maximum for 3 attacks. These attacks deal varied damage depending on rank. Cost: 40 mana Cooldown: 14 / 12 / 10 / 8 / 6 seconds Damage: 70 / 85 / 100 / 115 / 130 %
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Thundering Blow
- Active: Deals magic damage equal to a base amount plus a percentage of the target's maximum health, knocking the target back a short distance. This damage is capped against monsters. Cost: 40 / 50 / 60 / 70 / 80 mana Cooldown: 14 / 13 / 12 / 11 / 10 seconds Magic Damage: 40 / 70 / 100 / 130 / 160 (+1.0 per bonus attack damage) Max Health to Damage Ratio: 8 / 11 / 14 / 17 / 20 % Max Damage to Monsters: 200 / 300 / 400 / 500 / 600
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Acceleration Gate
- Active: Deploys an Acceleration Gate for 4 seconds, increasing the movement speed of all allies who pass through it for 3 seconds. This bonus fades over the duration. Cost: 50 mana Cooldown: 16 seconds Movement Speed: 30 / 35 / 40 / 45 / 50 %
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Transform: Mercury Cannon
- Active: Transforms the Mercury Hammer into the Mercury Cannon, gaining new abilities and ranged attacks. The next attack in Cannon Stance reduces the enemy's armor and magic resist for 5 seconds. Cooldown: 6 seconds Armor and Magic Resist Reduction: 10 / 15 / 20 / 25 %
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Transform: Mercury Hammer
- Active: Transforms the Mercury Cannon into the Mercury Hammer, gaining new abilities and bonus armor and magic resist. The next attack in Hammer Stance deals additional magic damage. Cooldown: 6 seconds Bonus Armor and Magic Resist: 5 / 15 / 25 / 35 Bonus Magic Damage: 20 / 60 / 100 / 140 (+0.4 per ability power)
Health Points | 420 |
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Mana | 240 |
Damage | 46.5 |
Attack Range | 125 |
Armor | 12.5 |
IP Cost | 6300 |
Health Regen | 6 |
Mana Regen | 7 |
Attack Speed | 0.658 |
Movement Speed | 335 |
Magic Resistance | 30 |
1 lvl |
Jayce Strong Against
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Teemo
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Darius
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Rumble
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Shen
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Singed
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Elise
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Jax
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Volibear
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Yorick
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Ahri
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Jayce Weak Against
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Yorick
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Ahri
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Gangplank
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Pantheon
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Wukong
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Nocturne
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Lee Sin
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Singed
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Volibear
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Fiddlesticks
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Jayce Synergy
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Nidalee
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Blitzcrank
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Vi
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Viktor
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Taric
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Garen
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Alistar
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Teemo
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Miss Fortune
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LeBlanc
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