Jax Grandmaster at Arms
- Basic attacks increase Jax's attack speed by 4% / 6% / 8% / 10% / 12% / 14%. Relentless Assault lasts for 2.5 seconds and stacks up to 6 times for a maximum of 24% / 36% / 48% / 60% / 72% / 84%.
- Active: Jax leaps towards a target, dealing physical damage if the target was an enemy. Cost: 60 mana Range: 700 Cooldown: 10/9/8/7/6 seconds Physical Damage: 70/110/150/190/230/(+0.6 per ability power)/ (+1.0 per bonus attack damage)
- Active: Jax charges his weapon with energy, causing his next autoattack or Leap Strike to deal additional magic damage. This ability resets the autoattack timer. Cost: 30 mana Cooldown: 7/6/5/4/3 seconds Magic Damage: 40/75/110/145/180 (+0.6 per ability power)
- Active: Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area of effect abilities. At the end of the duration or if Counter Strike is activated again, Jax deals physical damage and stuns nearby enemies for 1 second. This spell deals 20% additional damage for each attack dodged to a maximum of 100% increased damage. Radius of AoE: 187.5 Cost: 70/75/80/85/90 mana Cooldown: 18/16/14/12/10 seconds Physical Damage: 50/75/100/125/150 (+0.5 per bonus attack damage) Max Physical Damage: 100/150/200/250/300 (+1.0 per bonus attack damage)
- Passive: Jax deals additional magic damage on every third basic attack. The counter will be reset if he does not attack for 2.5 seconds. Active: Jax gains armor and magic resist. Cost: 100 mana Duration: 8 seconds Cooldown: 80 seconds Magic Damage: 100/160/220 (+0.7 per ability power) Armor Bonus: 25/35/45 (+0.3 per bonus attack damage) Magic Resist Bonus: 25/35/45 (+0.2 per ability power)