Janna The Storm's Fury
- Increases the movement speed of all allied champions by 3%. This bonus is lost while Janna is dead.
- Active: Janna summons a mighty whirlwind. She can activate the spell again to release the storm. On release the storm will fly in the direction it was cast, dealing magic damage to enemies and knocking them into the air. The damage done, knock up duration and distance traveled by the whirlwind increase for each second it channels to a maximum of 3. Range: 1100-1700 Knockup Duration: 0.8-1. 1 seconds Cost: 90/105/120/135/150 mana Cooldown: 14/13/12/11/10 seconds Magic Damage: 60/85/110/135/160 (+0.75 per ability power) Additional Damage: 25/30/40/50/60 per second charging Maximum damage: 135/175/230/285/340 (+0.75 per ability power)
- Passive: Janna summons an air elemental that increases her movement speed and enables her to pass through units. Active: Janna launches her elemental to deal magic damage and slow an enemys movement speed for 3 seconds. The passive is not active while the ability is on cooldown. Range: 600 Movement Speed Bonus: 4/7/10/13/16 % Cost: 40/50/60/70/80 mana Cooldown: 12/11/10/9/8 seconds Magic Damage: 60/115/170/225/280 (+0.6 per ability power) Slow: 24/30/36/42/48 %
Eye Of The Storm
- Active: Janna conjures a defensive gale that shields her target from incoming damage for up to 5 seconds. While the shield holds, the target will also gain an attack damage bonus. This ability can target turrets. Cooldown: 10 seconds Range: 800 Cost: 70/80/90/100/110 mana Shield Strength: 80/120/160/200/240 (+0.9 per ability power) Attack Damage Bonus: 14/23/32/41/50
- Active: Janna knocks surrounding enemies back and channels healing winds, restoring health to nearby allies each half second, for 4 seconds. Cooldown: 150/135/120 seconds Radius: 725 Max. knockback distance: 875 Cost: 100 / 150 / 200 mana Heal Per Half Second: 35/55/75 (+0.175 per ability power) Max Amount of Healing: 280/440/600 (+1.4 per ability power)