Fizz The Tidal Trickster
- Fizz's dexterity allows him to perpetually ignore unit collision and take 4 / 6 / 8 / 10 / 12 / 14 reduced physical damage from autoattacks.
- Active: Fizz dashes a fixed distance in the direction of his target, dealing his total attack damage as physical damage plus additional magic damage to it. The ability will also apply on-hit effects. Range: 550 Cost: 50/55/60/65/70 mana Cooldown: 10/9/8/7/6 seconds Additional Magic Damage: 10/40/70/100/130 (+0.6 per ability power)
- Passive: Fizzs autoattacks rend his target, dealing magic damage over 3 seconds that strengthens if the opponent is low on life. Multiple autoattacks will only refresh the duration. The total damage caps at 300 against minions and monsters. Active: Fizzs autoattacks are empowered for the next 5 seconds, dealing additional magic damage on-hit and causing Grievous Wounds (50% healing reduction). Cost: 40 mana Cooldown: 10 seconds Passive Total Magic Damage: 30/40/50/60/70/(+0.15 per ability power)/ (+4 / 5 / 6 / 7 / 8 % of target's missing health) Active Magic Damage: 10/15/20/25/30 (+0.35 per ability power)
- Active: Fizz hops onto his trident in a nearby location, becoming untargetable for 0.75 seconds and gaining the ability to use Trickster before the effect ends. If Fizz does not use it, he will slam the ground below him, dealing magic damage and slowing nearby enemies for 2 seconds. Active: Fizz hops off from his trident to a nearby location, dealing magic damage nearby enemies in a smaller area than Playful. Trickster does not apply the slow. Range: 400 Playful AoE Radius: 250 (estimate) Trickster AoE Radius: 250 (estimate) Cost: 90/100/110/120/130 mana Cooldown: 16/14/12/10/8 seconds Slow: 40/45/50/55/60 % Magic Damage: 70/120/170/220/270 (+0.75 per ability power)
Chum the Waters
- Active: Fizz throws a fish in a line that will bind itself onto the first enemy champion it hits. If it doesnt hit an enemy champion it will stay on an area, and it will stick to the first enemy champion that walks into the area. The champion that has the fish attached will be slowed by 50%.Regardless of position, after 1.5 seconds, a Shark will emerge from the earth to eat the fish, dealing magic damage, knocking up the target, knocking back all other enemies within the area from the center and slowing all enemies in the area for 1.5 seconds. Cost: 100 mana Range: 1275 AoE Radius: 250 (estimate) Cooldown: 100/85/70 seconds Magic Damage: 200/325/450 (+1.0 per ability power) Slow: 50/60/70 %