Draven The Glorious Executioner
- Bot/Ad carry
- When Draven catches a Spinning Axe, or kills a minion or monster, he gains one stack of Adoration. When Draven kills an enemy champion, he consumes all of his Adoration stacks and gains [50 + (2 × per stack consumed)] gold. Draven loses half of his Adoration stacks upon death.
- Active: Dravens next attack will deal bonus physical damage. The bonus is equal to a percentage of his total attack damage.This axe will ricochet off the target high up into the air. So long as Draven catches it, Spinning Axe will keep applying to his next attack.Cooldown permitting, Draven can have up to two Spinning Axes readied at once. Cost: 45 mana Cooldown: 12/11/10/9/8 seconds Bonus Physical Damage: 45/55/65/75/85 % of attack damage
- Active: Draven gains increased movement speed for 1.5 seconds and increased attack speed for 3 seconds. The movement speed bonus decreases rapidly over its duration.Catching a Spinning Axe will refresh Blood Rushs cooldown. Cost: 40 mana Cooldown: 12 seconds Bonus Movement Speed: 40/45/50/55/60 % Bonus Attack Speed: 20/25/30/35/40 %
- Active: Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed for 2 seconds. Cost: 70 mana Cooldown: 18/17/16/15/14 seconds Physical Damage: 70/105/140/175/210 (+0.5 per bonus attack damage) Slow: 20/25/30/35/40 %
- Active: Draven hurls two massive axes in a given direction, dealing physical damage to every unit struck.Upon reaching the edge of the map, striking an enemy champion or upon the reactivation of Whirling Death, the axes will slowly come to a stop before changing direction and returning to Draven Cost: 120 mana Range: Global Cooldown: 110/100/90 seconds Physical Damage (one hit): 175/275/375 (+1.1 per bonus attack damage) Maximum Physical Damage (two hits): 350/550/750 (+2.2 per bonus attack damage) Minimum Physical Damage (one hit): 70/110/150 (+0.44 per bonus attack damage) Minimum Phyiscal Damage (two hits): 140/220/300 (+0.88 per bonus attack damage)