Darius The Hand of Noxus
- Darius' basic attacks and damaging abilities cause enemies to bleed for 12 / 15 / 18 / 21 / 24 / 27 / 30 / 33 / 36 (+ 30% bonus AD) magic damage over 5 seconds. This stacks up to 5 times for a maximum of 60 / 75 / 90 / 105 / 120 / 135 / 150 / 165 / 180 (+ 150% bonus AD) magic damage over the duration. Darius gains 5% movement speed for each bleeding enemy champion.
- Active: Darius deals physical damage to all nearby enemies in a circle around him. Champions in the outer half of the ability are struck by the blade, taking 50% additional damage. Cost: 40 mana Range: 425 Radius of shaft: 270 Radius of blade: 270-425 Cooldown: 9/8/7/6/5 seconds Physical Damage: 70/105/140/175/210 (+0.7 per bonus attack damage) Maximum Physical Damage: 105/157.5/210/262.5/315 (+1.05 per bonus attack damage)
- Active: Darius next basic attack deals additional damage and slows the targets movement and attack speed for 2 seconds.Crippling strikes base cooldown is reduced by 1 second for each stack of Hemorrhage on the target. Cooldown: 8 seconds Range: 145 Cost: 30/35/40/45/50 mana Total Physical Damage: 120/140/160/180/200 % Slow: 20/25/30/35/40 %
- Passive: Darius gains armor penetration. Active: Darius pulls in all enemies in front of him. Cost: 45 mana Range: 540 Armor Penetration: 5/10/15/20/25 % Cooldown: seconds/24/21/18/15/12
- Active:Darius leaps to an enemy Champion and strikes a lethal blow, dealing true damage. This damage increases by 20% for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, it can be recast within the next 12 seconds before going on cooldown. Cost: 100 mana Range: 460 Cooldown: 120 / 100 / 80 seconds True Damage: 160/250/340 (+0.75 per bonus attack damage) Maximum True Damage: 320/500/680 (+1.5 per bonus attack damage)