Corki The Daring Bombardier
- Bot/Ad carry
Hextech Shrapnel Shells
- Corki's auto-attacks deal 10% of his total physical damage before armor adjustment, as additional true damage to minions, monsters, and champions.
- Active: Corki blasts a target area, revealing it for 6 seconds and dealing magic damage to all enemies hit. Any champions hit will also be revealed for 6 seconds. Cooldown: 8 seconds. Range to Center of AoE: 600 Radius of AoE: 250 Cost: 80/90/100/110/120 mana Magic Damage: 80/130/180/230/280 (+0.5 per ability power)
- Active: Corki surges to target location with a speed of 650, dropping bombs on its path that create a trail of fiery destruction for 2.5 seconds. Opponents take damage each half second they stay in the trail. Cost: 50 mana Range: 800 Cooldown: 26/23/20/17/14 seconds Magic Damage Per Second: 30 / 45 / 60 / 75 / 90 (+0.2 per ability power) Maximum Magic Damage: 150/225/300/375/450 (+1.0 per ability power)
- Active: Corki flies to a target location at 650 speed, dropping bombs that leave up to 3 blazing patches along his path, depending on his distance travelled. The fire lasts for 2 seconds, damaging enemies that remain in the area every 0.5 seconds, for a maximum of 5 ticks of damage. Cooldown: 16 seconds Range: 600 Cost: 60 / 65 / 70 / 75 / 80 mana Physical Damage Per Second: 10 / 16 / 22 / 28 / 34 (+0.2 per bonus attack damage) Armor Reduction Per Second: 1 / 2 / 3 / 4 / 5 Maximum Physical Damage: 80 / 128 / 176 / 224 / 272 (+1.6 per bonus attack damage) Maximum Armor Reduction: 8 / 16 / 24 / 32 / 40
- Active: Corki fires a missile in a line that explodes if it hits an enemy, damaging all enemies within 75 range. Corki reloads a missile every few seconds, up to a maximum of 7 stored at once; this reload time is affected by cooldown reduction. Upon death, Corki will respawn with 4 missiles. Cooldown: 2 seconds Range: 1225 Radius of AoE: Regular (75); Big ones (150) Cost: 20 mana Magic Damage: 100/180/260(+0.3 per ability power)/ (+0.2 per attack damage) Big One Magic Damage: 180/285/390/(+0.45 per ability power)/ (+0.3 per attack damage) Missile Charge Rate: 12 / 10 / 8 seconds