Zyra The Rise of the Thorns

- Support/Mid/Bot
- 6300
- 975
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Rise of the Thorns
- Upon death, Zyra returns to her plant form. After 2 seconds, she can press any ability to fire a Vengeful Thorn towards her cursor, dealing 80 + (20 × level) true damage to each enemy it strikes. Range: 1,500 (estimate) Duration of plant form: 8 seconds
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Deadly Bloom
- Active: Thorns shoot from the ground, dealing magic damage to enemies within the area. Cost: 75/80/85/90/95 mana Cooldown: 7/6.5/6/5.5/5 seconds Magic Damage: 70/105/140/175/210 (+0.65 per ability power) Rampant Growth: If Deadly Bloom hits a seed, a Thorn Spitter grows. Thorn Spitter attacks with long range and deals magic damage. Duration: 10 seconds Magic Damage: 26 + (6 × level) + (0.2 per ability power)
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Rampant Growth
- Passive: Passive: Grants bonus cooldown reduction. Cooldown Reduction: 2/4/6/8/10% Active: Plants a seed at a target point, granting sight of a small area around it. Zyra periodically regenerates seeds and can hold up to 2 seeds at any given time. Zyra cannot plant any more than 4 seeds at a time. After 1.5 seconds, enemy champions may stand on seeds to destroy them. Destroying a seed will grant true sight of the enemy champion for 2 seconds. If Zyra's spells hit a seed they will sprout into a plant, automatically attacking nearby enemies for 10 seconds. Plant damage is based on Zyra's level. Extra plants striking the same target deal 50% less damage. Zyra periodically stores seeds and she can hold up to 2 seeds at any given time. Zyra cannot plant any more than 4 plants at a time. Cast spells on seeds to grow plants. Plant damage is based on Zyra's level. Extra plants striking the same target deal 25% less damage. Cost: 1 seed No Cooldown Seed Recharge Time: 17/16/15/14/13 seconds
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Grasping Roots
- Active: Sends forward vines, dealing magic damage and rooting enemies for a short duration. Cooldown: 12 seconds Cost: 70/75/80/85/90 mana Magic Damage: 60/95/130/165/200 (+0.5 per ability power) Root Duration: 0.75/1/1.25/1.5/1.75 seconds Rampant Growth: If Grasping Roots hits a seed, a Vine Lasher grows. Vine Lasher has short ranged attack that deal magic damage and slow by 30% for 2 seconds. Duration: 10 seconds Magic Damage: 26 + (6 × level) + (0.2 per ability power)
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Stranglethorns
- Active: Summons the fury of nature, growing a twisted thicket at the target location which deals magic damage to all enemies in the area as it expands. After 2 seconds, the vines snap upward knocking enemies into the air for 1.25 seconds. Rampant Growth: Plants within the thicket are enraged, increasing their attack speed by 50%. Cost: 100/120/140 mana Cooldown: 130/120/110 seconds Magic Damage: 180/265/350 (+0.7 per ability power) Rampant Growth: Plants within the thicket are enraged, increasing their attack speed by 50%.
Health Points | 355 |
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Mana | 250 |
Damage | 50 |
Attack Range | 575 |
Armor | 11 |
IP Cost | 6300 |
Health Regen | 4.85 |
Mana Regen | 7.1 |
Attack Speed | 0.625 |
Movement Speed | 325 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Boots of Speed
Limited to 1. UNIQUE Passive - Enhanced Movement: +25 Movement Speed (Unique Passives with the same name don't stack.)
Health Potion
Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Vision Ward
Can only carry 2 Vision Wards in inventory. Click to Consume: Places a visible ward that reveals the surrounding area and invisible units in the area until killed. Limit 1 Vision Ward on the map per player. (Revealing a ward in this manner grants a portion of the gold reward when that unit is killed.)
Core items
Kindlegem
+200 Health
UNIQUE Passive: +10% Cooldown ReductionBoots of Mobility
UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +105 Movement Speed when out of combat for 5 seconds. (Unique Passives with the same name don't stack.)
Ruby Sightstone
+500 Health UNIQUE Passive: Item Active cooldowns are reduced by 10%. UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop. (A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
Frostfang
+15 Ability Power +2 Gold per 10 seconds +100% Base Mana Regen UNIQUE Passive - Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3 times every 30 seconds. Killing a minion disables this passive for 12 seconds. Limited to 1 Gold Income item
Nomad's Medallion
+50% Base Health Regen +50% Base Mana Regen UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 6 Gold and 10 Health. Limited to 1 Gold Income item ''The medallion shines with the glory of a thousand voices when exposed to the sun.'' - Historian Shurelya, 22 June, 24 CLE
Endgame items
Talisman of Ascension
+100% Base Health Regen +100% Base Mana Regen +10% Cooldown Reduction UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 6 Gold and 10 Health. UNIQUE Active: Grants nearby allies +40% Movement Speed for 3 seconds (60 second cooldown). Limited to 1 Gold Income item ''Praise the sun.'' - Historian Shurelya, 22 September, 25 CLE
Mikael's Crucible
+35 Magic Resist +10% Cooldown Reduction +100% Base Mana Regen UNIQUE Passive - Mana Font: Restores 2% of missing Mana every 5 seconds. UNIQUE Active: Removes all stuns, roots, taunts, fears, silences, and slows on an allied champion and heals that champion for 150 (+10% of maximum Health) (180 second cooldown).
Locket of the Iron Solari
+400 Health +100% Base Health Regen +20 Magic Resist +10% Cooldown Reduction UNIQUE Active: Grants a shield to nearby allies for 2 seconds that absorbs up to 75 (+15 per level) damage (60 second cooldown). UNIQUE Aura - Legion: Grants nearby allies +15 Magic Resist.
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Runes
Glymph
x9
Greater Glyph of Warding
+1.34 magic resist
Mark
x9
Greater Mark of Insight
+0.95 magic penetration
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Avarice
+1 gold / 10 sec.
- +12.06 magic resist
- +8.55 magic penetration
- +12.69 armor
- +3 gold / 10 sec.
Masteries
0/1
0/4
0/4
0/2
0/4
0/4
0/1
0/3
0/1
0/1
0/2
0/2
0/3
0/1
0/1
0/3
0/4
0/1
OFFENSE:
0
0/1
0/3
4/4
0/2
3/3
1/3
0/2
0/2
0/2
0/1
1/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
9
1/1
0/3
3/3
1/1
0/1
3/3
0/3
2/2
4/4
0/1
0/3
0/1
2/2
0/4
0/3
0/1
1/1
3/3
1/1
UTILITY:
21
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