Zed The Master of Shadows

- Top/Mid/Jungler
- 6300
- 975
-
Contempt for the Weak
- Whenever Zed autoattacks an enemy below 50% health, he deals an additional 6 / 8 / 10% of their maximum health as bonus magic damage. This effect cannot occur on the same target more than once every 10 seconds.
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Razor Shuriken
- Active: Zed and his shadow both throw their shurikens, each dealing physical damage to the first enemy they pass through and reduced damage thereafter. Additional shurikens striking the same enemy deal 50% damage. Range: 900 Cooldown: 6 seconds Cost: 75 / 70 / 65 / 60 / 55 Energy Physical Damage: 75 / 115 / 155 / 195 / 235 Physical Damage to Additional Enemies: 45 / 69 / 93 / 117 / 141 (+0.6 Attack Damage)
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Living Shadow
- Active: Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating this ability will cause Zed switch positions with his shadow. Zed's shadow will mimic his spellcasts. If both strike the same target, Zed restores 20/25/30/35/40 energy. Energy restore can occur only once per cast. Range: 550 Cost: 40 / 35 / 30 / 25 / 20 Energy Cooldown: 18 / 17 / 16 / 15 / 14 seconds Energy Restored: 20 / 25 / 30 / 35 / 40 Bonus Attack damage: 5 / 10 / 15 / 20 / 25% bonus AD
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Shadow Slash
- Active: Zed and his shadow both create a burst of shadow, dealing 60/90/120/150/180 physical damage to nearby enemies. Zed's Slash reduces the cooldown of Living Shadow by 2 seconds for each enemy Champion struck. The shadow's Slash slows enemies for 1.5 seconds. Overlapping Shadow Slashes striking the same enemy deal no additional damage, but slows more intensely. Cost: 50 Energy Range: 290 Cooldown: 4 seconds Physical Damage: 60 / 90 / 120 / 150 / 180 Single Slash Slow Amount: 20 / 25 / 30 / 35 / 40% Double Slash Slow Amount: 30 / 37.5 / 45 / 52.5 / 60%
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Death Mark
- Active: Zed becomes untargetable and dashes to the target enemy champion. Upon arrival, he marks the target for death and spawns a shadow at the cast location. Reactivating Death Mark will cause Zed to swap places with this shadow. After 3 seconds, the mark will trigger, dealing heavy physical damage plus a percentage of what the target took by Zed and his shadows while the mark was active. Activating Death Mark a second time will cause Zed and his shadow to switch places. After 3 seconds, the mark will detonate, dealing physical damage equal to a percentage of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active. Range: 625 Cost: No Cost Cooldown: 120 / 100 / 80 seconds Detonation Physical Damage: 20 / 35 / 50%
Health Points | 445 |
---|---|
Energy | 200 |
Damage | 48.6 |
Attack Range | 125 |
Armor | 17.5 |
IP Cost | 6300 |
Health Regen | 6 |
Energy Regen | 50 |
Attack Speed | 0.658 |
Movement Speed | 345 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Health Potion
x3Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Early Start
Boots of Speed
Limited to 1. UNIQUE Passive - Enhanced Movement: +25 Movement Speed (Unique Passives with the same name don't stack.)
Vampiric Scepter
+10 Attack Damage
+8% Life Steal
Core items
Hexdrinker
+20 Attack Damage +35 Magic Resist UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 110 to 280 (based on level) magic damage for 5 seconds (90 second cooldown).
Last Whisper
+25 Attack Damage UNIQUE Passive - Last Whisper: +30% Bonus Armor Penetration
The Black Cleaver
+300 Health +55 Attack Damage +20% Cooldown Reduction UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 5% for 6 seconds (stacks up to 6 times, up to 30%). UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
The Bloodthirster
+75 Attack Damage UNIQUE Passive: +20% Life Steal UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level. This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
Endgame items
Maw of Malmortius
+60 Attack Damage +40 Magic Resist UNIQUE Passive: Grants +1 Attack Damage for every 2% of missing Health, up to a maximum of 35 Attack Damage. UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown). (Unique Passives with the same name don't stack.)
Warmog's Armor
+850 Health +200% Base Health Regen UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health. Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.
Defensive items.
When you're play against AP mid build Hexdrinker at start, but when you're playing against AD mid ,you could build Sunfire Cape after BT.
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q ![]() |
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W ![]() |
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E ![]() |
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R ![]() |
Skills
You can choose different paths to build Zed. I suggest maxing R > E > W > Q, but you can go with R > Q > E > W. What you want.
Summoner spells
Spells
Ignite
Flash
Or
Cleanse
Flash
Spells
If you playing against hard CC champion, you would pick cleanse.
Runes
Glymph
x9
Greater Glyph of Shielding
+0.15 magic resist per level (+2.7 at champion level 18)
Mark
x9
Greater Mark of Desolation
+1.66 armor penetration
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Strength
+2.25 attack damage
- +1.35 magic resist per level
- +14.94 armor penetration
- +12.69 armor
- +6.75 attack damage
Masteries
1/1
0/4
4/4
1/2
4/4
0/4
0/1
3/3
1/1
0/1
0/2
2/2
0/3
0/1
0/1
0/3
4/4
1/1
OFFENSE:
21
0/1
3/3
1/4
0/2
1/3
3/3
0/2
0/2
1/2
0/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
9
0/1
0/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
0
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