Yorick The Gravedigger

- Top
- 4800
- 880
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Unholy Covenant
- Yorick takes 5% less damage and his autoattacks deal 5% more damage for each summon that is active.
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Omen of War
- Active: Yorick enhances his next autoattack, in the next 10 seconds, to deal bonus physical damage. This enhanced attack summons a Spectral Ghoul once it hits. This ability resets the autoattack timer.The Spectral Ghoul deals more damage and moves faster than the rest of the ghouls. While the ghoul is active, Yorick moves faster as well. Cost: 40 mana Cooldown: 9/8/7/6/5 seconds Total Physical Damage: 30/60/90/120/150 (+1.2 per attack damage) Ghoul Extra Attack Damage: 8/16/24/32/40 Bonus Movement Speed: 15/20/25/30/35 %
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Omen of Pestilence
- Active: Yorick summons a Decaying Ghoul at a target location, dealing magic damage and slowing enemies on the area for 1.5 seconds. While the Decaying Ghoul remains alive enemies near it are slowed. Cooldown: 12 seconds Range: 600 (estimate) AoE Radius: 200 (estimate) Ghoul Ongoing Slow Radius: 62.5 Cost: 55 / 60 / 65 / 70 / 75 mana Magic Damage: 60/95/130/165/200 (+1.0 per ability power) Initial Slow: 20/25/30/35/40 % Ghoul Ongoing Slow: 10/12.5/15/17.5/20 %
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Omen of Famine
- Active: Yorick deals magic damage to the target and heals for 40% of the damage dealt. A Ravenous Ghoul is summoned behind the target and it will heal Yorick for the damage it deals. Range: 550 Cost: 55/60/65/70/75 mana Cooldown: 10/9/8/7/6 seconds Magic Damage: 55/85/115/145/175 (+1.0 per bonus attack damage)
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Omen of Death
- Active: Yorick conjures a revenant in the image of one of his allies that will have a percentage of their max health and attack damage. The revenant lasts for up to 10 seconds. If his ally dies while their revenant is alive, the revenant sacrifices itself to reanimate them temporarily by restoring them to full health and giving them time to enact vengeance. The reanimation will last for up to 10 seconds. During this time, the ally can use all of their abilities. Cost: 100 mana Range: 900 (estimate) Cooldown: 120/105/90 seconds Health Percentage: 50%/75%/100% Damage Percentage: 45%/60%/75%
Health Points | 421 |
---|---|
Mana | 235 |
Damage | 51.5 |
Attack Range | 125 |
Armor | 18 |
IP Cost | 4800 |
Health Regen | 8.5 |
Mana Regen | 6.5 |
Attack Speed | 0.625 |
Movement Speed | 345 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Health Potion
x4Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Faerie Charm
+25% Base Mana Regen
Core items
Iceborn Gauntlet
+65 Armor +20% Cooldown Reduction +500 Mana UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 125% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown). Size of zone increases with bonus armor.
Spirit Visage
+500 Health +70 Magic Resist +150% Base Health Regen +10% Cooldown Reduction UNIQUE Passive: Increases all healing received by 20%.
Manamune
+25 Attack Damage +250 Mana +25% Base Mana Regen UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. UNIQUE Passive - Mana Charge: Grants +4 maximum Mana (max +750 Mana) for each basic attack, spell cast, and Mana expenditure (occurs up to 2 times every 8 seconds). Transforms into Muramana at +750 Mana.
Mercury's Treads
+25 Magic Resist UNIQUE Passive - Enhanced Movement: +45 Movement Speed UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 20%. (Unique Passives with the same name don't stack.)
Endgame items
Guardian Angel
+60 Armor +60 Magic Resist UNIQUE Passive: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (300 second cooldown).
Warmog's Armor
+850 Health +200% Base Health Regen UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health. Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Runes
Glymph
x9
Greater Glyph of Warding
+1.34 magic resist
Mark
x9
Greater Mark of Strength
+0.95 attack damage
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Strength
+2.25 attack damage
- +12.06 magic resist
- +8.55 attack damage
- +12.69 armor
- +6.75 attack damage
Masteries
1/1
0/4
3/4
0/2
4/4
0/4
0/1
0/3
1/1
0/1
0/2
0/2
0/3
0/1
0/1
0/3
0/4
0/1
OFFENSE:
9
0/1
0/3
4/4
0/2
3/3
3/3
0/2
2/2
0/2
1/1
0/1
1/1
3/3
3/3
0/1
0/3
0/1
0/1
1/1
DEFENSE:
21
0/1
0/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
0
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