Yasuo the Unforgiven

- Physical Damage/Assassin
- 6300
- 975
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Way of the Wanderer
- Intent: Yasuo's critical strike chance is doubled, but the damage dealt by his critical strikes is reduced by 10% (25% on Steel Tempest). Resolve: At maximum Flow, the next time Yasuo would take damage from a champion or monster he first converts his Flow into a shield that absorbs damage. After 2 seconds, if not already depleted, Yasuo loses all his Flow.
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Steel Tempest
- First Active: Yasuo thrusts his sword forward, dealing physical damage to all enemies in a 475-unit line. If cast while using Sweeping Blade, the area of effect is changed to a ~375-radius circle around Yasuo. Second Active: Same as the first active. Third Active: Yasuo brandishes his sword causing a whirlwind to tear forward in a ~900-unit line, dealing physical damage and knocking airborne all enemies hit. If cast while using Sweeping Blade, the area of effect is changed to an ~375-radius circle around Yasuo. This active resets the chain. Steel Tempest can critically strike, having a 25% damage penalty. Without any additional critical damage the bonus damage equals 50% of Yasuo's attack damage. Additionally, on-hit effects will be applied to the first enemy hit within 475-unit range. The cooldown and cast time of Steel Tempest is reduced based on Yasuo's bonus attack speed and unaffected by cooldown reduction. Static Cooldown: 5 / 4.75 / 4.5 / 4.25 / 4 Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 100% AD) (+1.0 per attack damage)
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Wind Wall
- Passive: Yasuo generates a percentage of his maximum Flow whenever he uses Sweeping Blade in addition to the amount that is generated for the distance moved. Active: Yasuo creates a gust of wind that travels forward to form a wall 400 units away from himself. The wall slowly drifts forward over 3.75 seconds, blocking all enemy projectiles with the exception of tower hits. Range: 400 Cooldown: 26 / 24 / 22 / 20 / 18 Flow: 4 / 8 / 12 / 16 / 20% Wall Width: 300 / 350 / 400 / 450 / 500
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Sweeping Blade
- Active: Yasuo dashes 475 units in the direction of the target enemy, dealing magic damage and marking them briefly. The speed of the dash scales with Yasuo's bonus movement speed. Each cast increases the next dash's base damage by 25% for 5 seconds, up to 100% bonus damage. Yasuo cannot use Sweeping Blade on an enemy that's already been marked. Range: 475 Static Cooldown: 0.5 / 0.4 / 0.3 / 0.2 / 0.1 Mark Duration: 10 / 9 / 8 / 7 / 6 Magic Damage: 70 / 90 / 110 / 130 / 150 (+0.6 per ability power) Maximum Damage: 140 / 180 / 220 / 260 / 300 (+0.6 per ability power)
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Last Breath
- Active: Yasuo blinks to the nearest visible airborne enemy champion to the cursor, instantly generating maximum Flow. Upon arriving, he suspends all airborne units within a 400-radius of his target in the air for 1 second while dealing physical damage to all of them. Once he lands, Yasuo gains 50% penetration to bonus armor for 15 seconds. Casting Last Breath will reset the chain on Steel Tempest. Physical Damage: 200 / 300 / 400 (+1.5 per attack damage)
Health Points | 430 |
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Mana | |
Damage | 50 |
Attack Range | 175 |
Armor | 15 |
IP Cost | 6300 |
Health Regen | 5 |
Mana Regen | |
Attack Speed | 0.658 |
Movement Speed | 350 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Warding Totem (Trinket)
Limited to 1 Trinket. Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds. Stores one charge every 180 - 120 seconds, up to 2 maximum charges. Ward duration and recharge time gradually improve with level. (Limit 3 Stealth Wards on the map per player. Switching to a Lens type trinket will disable Trinket use for 120 seconds.)
Health Potion
Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Doran's Blade
+8 Attack Damage +80 Health +3% Life Steal
Core items
Bilgewater Cutlass
+25 Attack Damage +10% Life Steal UNIQUE Active: Deals 100 magic damage and slows the target champion's Movement Speed by 25% for 2 seconds (90 second cooldown).
Statikk Shiv
+35% Attack Speed +30% Critical Strike Chance +5% Movement Speed Passive: Moving and attacking will make an attack Energized. UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 30~100 bonus magic damage (based on level) to up to 5 targets on hit (deals +75% bonus damage to minions and can critically strike).
Mercury's Treads
+25 Magic Resist UNIQUE Passive - Enhanced Movement: +45 Movement Speed UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 20%. (Unique Passives with the same name don't stack.)
Endgame items
Guardian Angel
+60 Armor +60 Magic Resist UNIQUE Passive: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (300 second cooldown).
Infinity Edge
+65 Attack Damage +20% Critical Strike Chance UNIQUE Passive: Critical strike bonus damage is increased by 50%.
Last Whisper
+25 Attack Damage UNIQUE Passive - Last Whisper: +30% Bonus Armor Penetration
Blade of the Ruined King
+25 Attack Damage +40% Attack Speed +10% Life Steal UNIQUE Passive: Basic attacks deal 6% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage. UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown). Unique: Deal 10% of target champion's maximum health (min 100) as physical damage, get healed for the same amount while slowing the target by 25% for 3 seconds and gaining 25% movement speed for the same duration. (90 second cooldown). (550 range)
Good Items too
The Bloodthirster
+75 Attack Damage UNIQUE Passive: +20% Life Steal UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level. This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
Spirit Visage
+500 Health +70 Magic Resist +150% Base Health Regen +10% Cooldown Reduction UNIQUE Passive: Increases all healing received by 20%.
Randuin's Omen
+450 Health +60 Armor -10% Damage taken from Critical Strikes UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15%. UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
Exampel End Build
Statikk Shiv
+35% Attack Speed +30% Critical Strike Chance +5% Movement Speed Passive: Moving and attacking will make an attack Energized. UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 30~100 bonus magic damage (based on level) to up to 5 targets on hit (deals +75% bonus damage to minions and can critically strike).
Guardian Angel
+60 Armor +60 Magic Resist UNIQUE Passive: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (300 second cooldown).
Mercury's Treads
+25 Magic Resist UNIQUE Passive - Enhanced Movement: +45 Movement Speed UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 20%. (Unique Passives with the same name don't stack.)
Blade of the Ruined King
+25 Attack Damage +40% Attack Speed +10% Life Steal UNIQUE Passive: Basic attacks deal 6% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage. UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown). Unique: Deal 10% of target champion's maximum health (min 100) as physical damage, get healed for the same amount while slowing the target by 25% for 3 seconds and gaining 25% movement speed for the same duration. (90 second cooldown). (550 range)
Last Whisper
+25 Attack Damage UNIQUE Passive - Last Whisper: +30% Bonus Armor Penetration
Infinity Edge
+65 Attack Damage +20% Critical Strike Chance UNIQUE Passive: Critical strike bonus damage is increased by 50%.
Info
Hello my english isn´t really good if you find mistakes or something I can add or i must change writte it in the comments. I played Yasuo for many games and I think this end build is very strong. The only problem i see is if you haven´t a team with knock up it´s very hard in team fights to use ur ult.
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q ![]() |
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W ![]() |
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E ![]() |
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R ![]() |
Skills
I think its very important to max q first and then e. if you maxed both you can slide the enemy to death. I can say to the w spell only you need a fast reaction and you can block many spells like ashe ult. At last try alway to load up your windstorm.
Summoner spells
Spells
Flash
Ignite
Maybe Swap out with one of these
Barrier
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Ghost
Spells
I prefer Ignite and Flash couse you can escape with yasuos e and Flash very fast. Ignite is very nice vs Champs with high life regeneration. If you think it´s better if you have a shield or gohst for engage it´s your opinon
Runes
Glymph
x5
Greater Glyph of Warding
+1.34 magic resist
x4
Greater Glyph of Shielding
+0.15 magic resist per level (+2.7 at champion level 18)
Mark
x6
Greater Mark of Strength
+0.95 attack damage
x3
Greater Mark of Furor
+2.23% critical damage
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Furor
+4.46% critical damage
- +6.7 magic resist
- +0.6 magic resist per level
- +5.7 attack damage
- +6.69% critical damage
- +12.69 armor
- +13.38% critical damage
Runes
With this runes you have strong early and late game resistence and you kill the weakness of his passiv that he makes 190% crit dmg.
Masteries
1/1
4/4
4/4
0/2
4/4
0/4
0/1
0/3
1/1
0/1
1/2
2/2
0/3
0/1
0/1
3/3
0/4
1/1
OFFENSE:
21
0/1
0/3
4/4
0/2
2/3
2/3
0/2
0/2
0/2
1/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
9
0/1
0/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
0
Masteries PLS READ !!!!!!!!
this Masteries are the old one so i write you what I would skill: Offense:21 Defense:9 Utiliy:0 Row1:1/4/4/1 2/0/2/0 Row2:0/0/0/0 1/3/-/0 Row3:0/0/0/3 0/1/0/0 Row4:0/3/0/0 Row5:1/3/-/0 Row6:-/1/-/-
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Yasuo match with the Storm
(MasterUrsa)
January 29, 2014 (u) 4 0 votes 2 comments -
Yasuo. Win your earlygame and destroy the lategame!
(ma-blc)
July 18, 2015 (u) 1 0 votes 0 comments -
Yasuo OP guide pown the game!!!
(derange1)
July 02, 2014 (u) 0 0 votes 0 comments -
Yasuo OP guide pown the game!!!
(derange1)
July 02, 2014 (u) 0 0 votes 0 comments -
Yasuo OP guide pown the game!!!
(derange1)
July 02, 2014 (u) 0 0 votes 0 comments -
critical chanse
(king2121)
February 01, 2014 (u) 0 0 votes 0 comments -
Yasuo MID Guide
(koteq)
December 10, 2014 (u) 0 0 votes 0 comments -
Massive dmg, EZY PENTA
(holubiik)
February 22, 2015 (u) 0 0 votes 0 comments -
46j
(lukijez)
April 28, 2015 (u) 0 1 votes 0 comments -
Yasuo -Steel Tempest
(BlazinT10)
October 20, 2014 (u) 0 0 votes 0 comments
AHH I MAKE A MISTAKE WITH the Quintessence 1. have only one Crit Dmg Rune the other 2. are attackdmg
AHH I MAKE A MISTAKE WITH the Quintessence 1. have only one Crit Dmg Rune the other 2. are attackdmg
AHH I MAKE A MISTAKE WITH the Quintessence 1. have only one Crit Dmg Rune the other 2. are attackdmg
AHH I MAKE A MISTAKE WITH the Quintessence 1. have only one Crit Dmg Rune the other 2. are attackdmg
AHH I MAKE A MISTAKE WITH the Quintessence 1. have only one Crit Dmg Rune the other 2. are attackdmg
AHH I MAKE A MISTAKE WITH the Quintessence 1. have only one Crit Dmg Rune the other 2. are attackdmg