Xerath The Magus Ascendant

- Mid
- 4800
- 880
-
Ascended Form
- Xerath receives 15% of his ability power as bonus armor.
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Arcanopulse
- Active: Fires a long-range beam of energy in a line after a short delay, dealing magic damage to all targets hit. Range: 900/1300 Width: 100 Cost: 65/70/75/80/85 mana Damage: 75/115/155/195/235 (+0.6 per ability power) Cooldown: 7/6.5/6/5.5/5 seconds
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Locus of Power
- Active: Xerath anchors himself to the ground he is standing on for up to 8 seconds, increasing the range of all his spells and granting him bonus magic penetration. Upon disabling this ability, Xerath gains 35% movement speed for 2 seconds. He can deactivate the ability at any time after 0.5 seconds of casting it. No cost: Cooldown: 20/16/12/8/4 seconds Bonus Magic Penetration: 16/22/28/34/40 %
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Mage Chains
- Active: Deals magic damage to an enemy and marks them with Unstable Magic for 3 seconds. The next spell Xerath strikes this enemy with in these 3 seconds will stun them for 1.5 seconds. Range: 600/1000 Cost: 70/75/80/85/90 mana Cooldown: 12/11/10/9/8 seconds Magic Damage: 70/120/170/220/270 (+0.8 per ability power)
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Arcane Barrage
- Active: Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast another two times, with no cost, within the next 12 seconds before going on cooldown. Range: 900/1300 Effect radius: 200 Sight radius: 300 Cost: 150/180/210 mana Cooldown: 80/70/60 seconds Magic Damage Per Cast: 125/200/275 (+0.6 per ability power) Maximum Magic Damage: 375/600/825 (+1.8 per ability power)
Health Points | 380 |
---|---|
Mana | 250 |
Damage | 52 |
Attack Range | 550 |
Armor | 12.6 |
IP Cost | 4800 |
Health Regen | 5 |
Mana Regen | 8 |
Attack Speed | 0.625 |
Movement Speed | 340 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Health Potion
x4Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Faerie Charm
+25% Base Mana Regen
Core items
Chalice of Harmony
+25 Magic Resist +50% Base Mana Regen UNIQUE Passive - Mana Font: Restores 2% of missing Mana every 5 seconds.
Boots of Speed
Limited to 1. UNIQUE Passive - Enhanced Movement: +25 Movement Speed (Unique Passives with the same name don't stack.)
Endgame items
Rylai's Crystal Scepter
+400 Health +100 Ability Power UNIQUE Passive: Damaging spells and abilities apply a Movement Speed reduction to enemies based on the spell type: Single Target: 40% reduction for 1.5 seconds. Area of Effect: 40% reduction for 1 seconds. Damage over Time or Multi-hit: 20% reduction for 1 seconds. Summoned Minions: 20% reduction for 1 seconds. (If a spell fits in more than one category, it uses the weakest slow value.)
Liandry's Torment
+80 Ability Power +300 Health UNIQUE Passive - Eyes of Pain: +15 Magic Penetration. UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
Void Staff
+80 Ability Power UNIQUE Passive: +35% Magic Penetration.
Sorcerer's Shoes
+15 Magic Penetration UNIQUE Passive - Enhanced Movement: +45 Movement Speed (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.) (Unique Passives with the same name don't stack.)
Athene's Unholy Grail
+60 Ability Power +25 Magic Resist +20% Cooldown Reduction +100% Base Mana Regen UNIQUE Passive: Restores 30% of maximum Mana on kill or assist. UNIQUE Passive - Mana Font: Restores 2% of missing Mana every 5 seconds.
Rabadon's Deathcap
+120 Ability Power Unique: +35% ability power
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Summoner spells
Spells
Ignite
Flash
Spells
Barrier
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Flash
Runes
Glymph
x9
Greater Glyph of Warding
+1.34 magic resist
Mark
x9
Greater Mark of Insight
+0.95 magic penetration
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Potency
+4.95 ability power
- +12.06 magic resist
- +8.55 magic penetration
- +12.69 armor
- +14.85 ability power
Masteries
1/1
0/4
4/4
2/2
0/4
4/4
0/1
0/3
0/1
1/1
0/2
0/2
3/3
1/1
0/1
0/3
4/4
1/1
OFFENSE:
21
0/1
0/3
0/4
0/2
0/3
0/3
0/2
0/2
0/2
0/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
0
1/1
0/3
3/3
1/1
0/1
3/3
0/3
0/2
0/4
1/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
9
en las maestrias de utilidad prefiero que esten igual en la primera fila, en la segunda fila que esten en expandend mind y en la cuarta linea esten en biscuiteer.
las runas no xerath no necesita armadura por su pasiva.
los spells estan bien.
habilidades s
en las maestrias de utilidad prefiero que esten igual en la primera fila, en la segunda fila que esten en expandend mind y en la cuarta linea esten en biscuiteer.
las runas no xerath no necesita armadura por su pasiva.
los spells estan bien.
habilidades s
en las maestrias de utilidad prefiero que esten igual en la primera fila, en la segunda fila que esten en expandend mind y en la cuarta linea esten en biscuiteer.
las runas no xerath no necesita armadura por su pasiva.
los spells estan bien.
habilidades s
en las maestrias de utilidad prefiero que esten igual en la primera fila, en la segunda fila que esten en expandend mind y en la cuarta linea esten en biscuiteer.
las runas no xerath no necesita armadura por su pasiva.
los spells estan bien.
habilidades s
en las maestrias de utilidad prefiero que esten igual en la primera fila, en la segunda fila que esten en expandend mind y en la cuarta linea esten en biscuiteer.
las runas no xerath no necesita armadura por su pasiva.
los spells estan bien.
habilidades s
en las maestrias de utilidad prefiero que esten igual en la primera fila, en la segunda fila que esten en expandend mind y en la cuarta linea esten en biscuiteer.
las runas no xerath no necesita armadura por su pasiva.
los spells estan bien.
habilidades s