terms of use

Wukong The Monkey King

  • Top/Mid
  • 4800
  • 880
  • Stone Skin
  • Crushing Blow
  • Decoy
  • Nimbus Strike
  • Cyclone
Health Points 435
Mana 202
Damage 54
Attack Range 175
Armor 15
IP Cost 4800
Health Regen 5.1
Mana Regen 6.9
Attack Speed 0.658
Movement Speed 345
Magic Resistance 30

1 lvl

Wukong, The God Father Monkey

Rento Last update: January 01, 2014

Item builds

Start items

  • Health Potion

    x3

Altenative Starting "

  • Health Potion

    x5
  • Cloth Armor

If goes Nice "

  • Boots of Speed

  • Giant's Belt

  • Serrated Dirk

If goes Terrible "

  • Boots of Speed

  • Doran's Blade

    x2

Core items "

  • Mercury's Treads

  • Trinity Force

  • Sunfire Cape

  • The Black Cleaver

For Assassin Wukong Core Items "

  • Ionian Boots of Lucidity

  • Ravenous Hydra (Melee Only)

  • The Bloodthirster

  • Trinity Force

After choosing 1 path, choose between 2 of those items "

  • Guardian Angel

  • Zhonya's Hourglass

  • Randuin's Omen

  • Frozen Mallet

Endgame items "

  • Ravenous Hydra (Melee Only)

  • The Bloodthirster

  • Sunfire Cape

  • Trinity Force

  • The Black Cleaver

  • Mercury's Treads

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READ 1ST

Wukongs passive its already a good early pushup, he is 100% fighter, 50% Assassin and 50% Tank Pros and Cons: +Harassment +Synergy (Ex: Jarvan) +Teamfight (Ex: All in with the ultimate) +Survivability (even more with the tankyness) -Mana Hungry (REALLY hungry) -Hard countered by Tanks (Ex: Renekton) -Hard countered by Revelation to the Decoy (Ex: Lee Sin) Questions: Why building he tank? He is a Most likely tank, You dont want to die fast if your team ending up not Joining the engagement, Wukong can turn around a fight, using his ult and CC at least 3 members of enemy team will turn around the fight, helping your team engage/Reengage, now building he tank will make him survive the reengagement, Wukong can be pretty useless without the Tankyness Ok, but why zhonyas Hourglass? Just because of the armor and the fact of making you a golden Monkey, and the ability power of tons of damage for your Decoy And why Sunfire Cape? Sunfire cape its one of the best items on Wukong, Health and tankyness, and it burns enemy, your Clone will also burn them to the death.

Skillorder

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Q

Crushing Blow

W

Decoy

E

Nimbus Strike

R

Cyclone
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Tips for Combos

Why Maxing Crushing Blow? Crushing blow Crushes the enemy, Wukongs main source of Damage its most likely on his Crushing Blow, while Nimbus Strike is a great Gap Close Skill. Combos that i recommend: EQW- Standard Harassment Combo QE- Standard Harassment Combo (if enemy its close) WQE- Ambush Harassment Combo EQR- Standard Teamfight Combo WEQR- Ambushing Teamfight Combo Wukong its great at Juking too, just pressing S its same as using Decoy, and when using Decoy, walk where enemy would not think you would go, it would help you a lot. Tips- Decoy can be used to block strong or dangerous Skillshots (Ex: Blitz´s Grab) Cyclone Procs well with Black Cleaver Dont be afraid to 2v1, Wukong can 2v1 enemy IF you use the cyclone on bove enemy while you have black cleaver Use Q Everytime you can against your enemy, but not while you are playing Passive.

Summoner spells

Spells

  • Ignite

  • Flash

Sonic Ultimate

  • Ghost

  • Flash

Wukong, The Tower Diver

  • Ignite

  • Barrier

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Runes

Glymph

  • x9

Mark

  • x9

Seal

  • x9

Quintessence

  • x3
  • +1.35 magic resist per level
  • +8.55 attack damage
  • +12.69 armor
  • +9.99 armor penetration
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Why?

Wukong plays with armor penetration, procs so well with your Q, and attack damage as well.

Masteries

  • 0/1
  • 0/4
  • 4/4
  • 0/2
  • 4/4
  • 0/4
  • 0/1
  • 0/3
  • 1/1
  • 0/1
  • 0/2
  • 0/2
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/4
  • 0/1

OFFENSE:

9

  • 0/1
  • 0/3
  • 4/4
  • 0/2
  • 3/3
  • 3/3
  • 0/2
  • 2/2
  • 0/2
  • 1/1
  • 0/1
  • 1/1
  • 0/3
  • 3/3
  • 0/1
  • 3/3
  • 0/1
  • 0/1
  • 1/1

DEFENSE:

21

  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/2
  • 0/4
  • 0/1
  • 0/3
  • 0/1
  • 0/2
  • 0/4
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/1

UTILITY:

0

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