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Wukong The Monkey King

  • Top/Mid
  • 4800
  • 880
  • Stone Skin
  • Crushing Blow
  • Decoy
  • Nimbus Strike
  • Cyclone
Health Points 435
Mana 202
Damage 54
Attack Range 175
Armor 15
IP Cost 4800
Health Regen 5.1
Mana Regen 6.9
Attack Speed 0.658
Movement Speed 345
Magic Resistance 30

1 lvl

A surprising not 5v5, 3v3 build for Wukong

MightyBearJew Last update: August 20, 2013

Item builds

Start items

  • Health Potion

    x2
  • Long Sword

  • Boots of Speed

Core items

  • Vampiric Scepter

  • Tiamat (Melee Only)

  • Boots of Speed

Endgame items

  • The Black Cleaver

  • Trinity Force

  • Ravenous Hydra (Melee Only)

Situational

  • Banshee's Veil

  • Randuin's Omen

  • Spirit Visage

  • Sunfire Cape

  • Ninja Tabi

  • Mercury's Treads

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Situationals

Being 3v3, the best choice is usually some kind of off tank build so all of the situational defenses should have some kind of health bonus to them. The order in which you build will also depend on who you're matched against and how the match is going.

Skillorder

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Q

Crushing Blow

W

Decoy

E

Nimbus Strike

R

Cyclone
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Skillorder

This is probably the most useful way to build your skills as you level. The faster you get nimbus maxed the earlier you get a good attack speed buff, which will also help with Black Cleaver.

Summoner spells

Spells

  • Barrier

  • Flash

  • Exhaust

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Summoner Spells

Now I've tried it multiple ways, and between the choice of flash or ghost, flash seems to have been the most helpful considering you can use your decoy/ult to get away from fights if needed. I've also tried the secondary as Exhaust, Barrier and Ignite and Exhaust and Barrier are actually pretty damn good especially when exhaust is used with Wukong's ultimate.

Runes

Glymph

  • x9

Mark

  • x9

Seal

  • x9

Quintessence

  • x3
  • +1.35 magic resist per level
  • +14.94 armor penetration
  • +12.69 armor
  • +6% lifesteal
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Rune choices

Glyphs and Seals always tend to be the same on every build for this, magic resist scaling/flat armor. For the Marks you could use Attack speed as well instead of armor penetration, and the Quintessences could be swapped for attack damage or further armor penetration.

Masteries

  • 0/1
  • 4/4
  • 0/4
  • 0/2
  • 4/4
  • 0/4
  • 0/1
  • 3/3
  • 1/1
  • 0/1
  • 2/2
  • 2/2
  • 0/3
  • 0/1
  • 1/1
  • 3/3
  • 0/4
  • 1/1

OFFENSE:

21

  • 0/1
  • 0/3
  • 4/4
  • 0/2
  • 3/3
  • 1/3
  • 0/2
  • 0/2
  • 0/2
  • 1/1
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/3
  • 0/1
  • 0/1
  • 0/1

DEFENSE:

9

  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/2
  • 0/4
  • 0/1
  • 0/3
  • 0/1
  • 0/2
  • 0/4
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/1

UTILITY:

0

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Full AD best mode

In season 2 I used to build Wukong COMPLETELY different, I went with a more tanky less damage build and 9/21/0 masteries however it seems like season 3 changed the way he can be played in 3v3, Tanky Wukong just doesn't seem to have the damage to help like a full AD Wukong does.

  • MightyBearJew 4 years ago 0

    Kinda got tired of seeing no 3v3 guides on sites, I know I can't be the only person who prefers 3v3 over 5v5 in most cases.

  • MightyBearJew 4 years ago 0

    Also, I tend to go bottom lane, but I've had a friend try this in top lane and it seems to work pretty well no matter where you are. A good way to harass early game as well would be to get a early Decoy skill point in and combo it after a Nimbus, once lev

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