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Wukong The Monkey King

  • Top/Mid
  • 4800
  • 880
  • Stone Skin
  • Crushing Blow
  • Decoy
  • Nimbus Strike
  • Cyclone
Health Points 435
Mana 202
Damage 54
Attack Range 175
Armor 15
IP Cost 4800
Health Regen 5.1
Mana Regen 6.9
Attack Speed 0.658
Movement Speed 345
Magic Resistance 30

1 lvl

Assassin Wukong

Armatistis Last update: June 09, 2013

Item builds

Start items

  • Health Potion

    x3
  • Boots of Speed

Early Core Items

  • Boots of Swiftness

  • B. F. Sword

  • Serrated Dirk

Optional

  • Maw of Malmortius

  • Trinity Force

  • Blade of the Ruined King

Core items

  • The Black Cleaver

  • Last Whisper

  • The Bloodthirster

Defensive Items

  • Guardian Angel

  • Randuin's Omen

  • Warmog's Armor

show author comments

Always build up according to how the game progresses. If the enemy possesses more AP damage or hard CC, preferably acquire Mercurial Scimitar before Bloodthirster, for the valuable cleanse-like active and Magic Resist. If you find yourself not being focused so much , or easily killing your opponents, then opt for even more damage. If you get killed rather quickly, consider a more defensive build.

Skillorder

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Q

Crushing Blow

W

Decoy

E

Nimbus Strike

R

Cyclone
show author comments

Always max your E skill first, then Q, then W (and of course R whenever possible). The cooldown on E goes down as ranks progress, while the att-speed boost increases. The armor reduction and Cooldown on Q stay the same at all ranks, with only minor damage increase, which is compensated for by your offensive build. And try not to overuse your clone. It has a rather large Cooldown, especially early game, you might not know when u will need it most.

Summoner spells

show author comments

I find Barrier to be extremely useful both in early and late game on Wukong. I mean yeah, everyone can benefit from a few extra HP, but the fact that Wukong is only effective at close range, and many times diving into a whole enemy team calls for a defensive option if you don't want to sacrifice an item slot. (And it makes your opponents mad, which is priceless).Ignite is an all time favorite so no need explaining that. Others may use Flash, but when you really know how to use your clone and juke, you will find yourself escaping pretty good (and make your opponents mad again. Psychological Monkey Warfare!).

Runes

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These runes revolve around the fact that Wukong has amazing mobility, but is also a melee champion. Armor Penetration works all around his AA and abilities, while your defensive capability scales as you advance in levels. Movement Speed Quintessences will give you a much appreciated ~15 movement speed boost for either catching up or escaping. But of course feel free to experiment and make your own Rune Page.

Masteries

  • 1/1
  • 4/4
  • 0/4
  • 0/2
  • 4/4
  • 0/4
  • 0/1
  • 3/3
  • 1/1
  • 0/1
  • 2/2
  • 2/2
  • 0/3
  • 0/1
  • 0/1
  • 3/3
  • 0/4
  • 1/1

OFFENSE:

21

  • 0/1
  • 0/3
  • 0/4
  • 0/2
  • 0/3
  • 0/3
  • 0/2
  • 0/2
  • 0/2
  • 0/1
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/3
  • 0/1
  • 0/1
  • 0/1

DEFENSE:

0

  • 0/1
  • 3/3
  • 1/3
  • 1/1
  • 0/1
  • 3/3
  • 0/3
  • 0/2
  • 0/4
  • 1/1
  • 0/3
  • 0/1
  • 0/2
  • 0/4
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/1

UTILITY:

9

show author comments

Offensive masteries are, in my opinion, better on Wukong, as his passive allows him to be defensive without much effort on items or masteries. And this is after all, an all out offensive guide.

  • Armatistis 5 years ago 0

    Ok some more advice on Wukong:
    1. Try to poke as much as possible. an E-autoattack-Q-clone and back combo can be rather effective, although it drains your mana quicly. if the enemy cant retaliate, (his skills are on cd for example) then dont use clone.

  • Armatistis 5 years ago 0

    Also note that, this build requires some actual skill and knowledge of the game and its mechanics. Dont come here downvoting because u went 0/15 chasing a Singed or dived an Annie with stun. Use Brain! Play Safe! [c

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