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Volibear The Thunder's Roar

  • Top/Jungler
  • 4800
  • 880
  • Chosen of the Storm
  • Rolling Thunder
  • Frenzy
  • Majestic Roar
  • Thunder Claws
Health Points 440
Mana 220
Damage 54
Attack Range 125
Armor 16.5
IP Cost 4800
Health Regen 7
Mana Regen 7
Attack Speed 0.658
Movement Speed 345
Magic Resistance 30

1 lvl

Volibear Solo Top

enih3 Last update: May 24, 2013

Item builds

Start items "

  • Doran's Shield

Fist Items "

  • Chain Vest

  • Boots of Speed

  • Giant's Belt

Core items "

  • Giant's Belt

  • Spirit Visage

  • Sunfire Cape

  • Mercury's Treads

Endgame items "

  • Warmog's Armor

  • Mercury's Treads

  • Spirit Visage

  • Sunfire Cape

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My favourite build

I use this build cause It gives me a lot of armor and magic resist And with the mercurial scimitar I have a great debuff resist Just in case some one has Ignite

Skillorder

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Q

Rolling Thunder

W

Frenzy

E

Majestic Roar

R

Thunder Claws
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Skillorder

I start with rolling thunder first cause With it you may throw your enemies Into your turret,then I open the majestic roar to slow then when trowing them back. I open the bite last but Maximise it first.I maximize last the majestic roar.

Summoner spells

Spells

  • Flash

heal

  • Heal

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Summoner spells

I take flash cause I can use it either to run away or to chase enemies.I take heal because with it I can heal twice(one with my passive and the other with the spell)When my passive is on cooldown I have heal so I Dont need to be worried.So take heal with volibear It is a great Spell to help you stay in lane more and more.

Runes

Glymph

  • x9

Mark

  • x9

Seal

  • x9

Quintessence

  • x2
  • +12.06 magic resist
  • +15.3% attack speed
  • +12.69 armor
  • +1.5% increased health
  • +52 health
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This are my rune for volibear

I Take armor seals and magic resisit glyphs cause I need armor in early game and It is great to have magic resist to couter AP.I take attack speed marks cause it is good with my W.I take icreased health cause It gives me more health in the whole game.I take 2 health Quintessences cause I get health boost in early game.

Masteries

  • 0/1
  • 4/4
  • 0/4
  • 0/2
  • 0/4
  • 0/4
  • 0/1
  • 0/3
  • 0/1
  • 0/1
  • 0/2
  • 0/2
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/4
  • 0/1

OFFENSE:

4

  • 1/1
  • 3/3
  • 4/4
  • 0/2
  • 3/3
  • 3/3
  • 0/2
  • 0/2
  • 2/2
  • 1/1
  • 1/1
  • 0/1
  • 0/3
  • 3/3
  • 0/1
  • 3/3
  • 0/1
  • 0/1
  • 1/1

DEFENSE:

25

  • 1/1
  • 0/3
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/2
  • 0/4
  • 0/1
  • 0/3
  • 0/1
  • 0/2
  • 0/4
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/1

UTILITY:

1

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Masteries

I usually use defense masteries but take also some attack speed and put one point in utility just to improve the Flash spell.For the defense I take Health regen,health,armor,magic resist,reduced damage from turrets,thake 3% increased heath and 5% icreased armor and magic resist.I take the honor guard to reduce more damage from champions.

  • REALKILLER151 4 years ago +1

    i like everything u got but the heal i dont see it cuz its cuts ur passive in half why dont u just get exhast instead

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