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Viktor The Machine Herald

  • Mid
  • 4800
  • 880
  • Evolving Technology
  • Power Transfer
  • Gravity Field
  • Death Ray
  • Chaos Storm
Health Points 385
Mana 240
Damage 49
Attack Range 525
Armor 12
IP Cost 4800
Health Regen 6.75
Mana Regen 6.9
Attack Speed 0.625
Movement Speed 335
Magic Resistance 30

1 lvl

Adaptive mid Viktor guide

Hammerhaunt Last update: January 03, 2014

Item builds

Start items

  • Health Potion

    x2
  • Doran's Ring

Laning with AP "

  • Chalice of Harmony

Laning with AD "

  • Seeker's Armguard

  • Tear of the Goddess

Core items "

  • Perfect Hex Core

  • Rabadon's Deathcap

  • Sorcerer's Shoes

Endgame items

  • Morellonomicon

  • Liandry's Torment

  • Lich Bane

  • Void Staff

  • Zhonya's Hourglass

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Basic concept

The general purpose of this build is to give Viktor as much AP as possible while dealing with his mana issues. Viktor has one of(if not the one) the lowest mana regen stats in game, so befrore actually getting AP items we get either Chalice or Tear/Seeker combo(depending on who we're up against). Note: Seeker might not be fully built if you feel that other things like Augment:Death are needed more, but keep in mind that you'll have to assemble it eventually. Your usual endgame items might be Zhonya and Liandry. This might change based on the ingame situation and enemy team's builds.

Skillorder

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Q

Power Transfer

W

Gravity Field

E

Death Ray

R

Chaos Storm
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About skills

The only possible change in skill order will be the order of maxing out Q and E. I usually max Q first, unlike standard assumption of E being more useful. My reason for that is Q's low cd and mana cost(remember 'issues') and the fact that few other champions have decent enough poking ability(most long-range skills can be evaded, like TF's Wild Cards). If we're talking about champions like LeBlanc, remember that they are extremely fragile and will lose more than you during exchanges if you utilise Q(or even W+Q combo). About W: your escape mechanism/gank-helper in laning and initiating tool/gap blocker in endgame. No other skill is as dangerous as W if used properly. As for example, landing W behind enemy turret prevents enemies from easy defence. Also helpful in running away or countering ambushes. Learn to use it.

Summoner spells

Spells

  • Flash

  • Ignite

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Runes

Glymph

  • x9

Mark

  • x9

Seal

  • x9

Quintessence

  • x3
  • +10.71 ability power
  • +8.55 magic penetration
  • +3.69 mana regen / 5 sec.
  • +14.85 ability power
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AP against AP/level

This is the only question smart people can have here: why flat AP? Well, because Viktor already has AP/level(yep, Hex Core), therefore he already has the midgame dominance by having AP without even investing gold in it. So the choice is: assure good early efficiency or put everything on lategame? The obvious answer is the first one, since if you do well before, you can keep he pace, and that is much easier than to get dominance later. That being said, we want to have better position in laning and in midgame. And that means flat AP.

Masteries

  • 0/1
  • 0/4
  • 4/4
  • 2/2
  • 0/4
  • 4/4
  • 0/1
  • 2/3
  • 0/1
  • 1/1
  • 0/2
  • 0/2
  • 3/3
  • 0/1
  • 0/1
  • 0/3
  • 4/4
  • 1/1

OFFENSE:

21

  • 0/1
  • 0/3
  • 0/4
  • 0/2
  • 0/3
  • 0/3
  • 0/2
  • 0/2
  • 0/2
  • 0/1
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/3
  • 0/1
  • 0/1
  • 0/1

DEFENSE:

0

  • 0/1
  • 3/3
  • 3/3
  • 0/1
  • 0/1
  • 0/3
  • 3/3
  • 0/2
  • 0/4
  • 0/1
  • 0/3
  • 0/1
  • 0/2
  • 0/4
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/1

UTILITY:

9

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Season 4's masteries

Until masteries here haven't changed I'll just explain what you need to go for. It's, obviously, AP in Offence and mana regen in Utility.

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