Vi The Piltover Enforcer

- Top/Jungler
- 6300
- 975
-
Blast Shield
- Your activated abilities grant a shield equal to 10% of your max health for 3 seconds when they hit an enemy (18 / 13 / 8 second cooldown).
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Vault Breaker
- First Active: Slows your movement speed while increasing damage and dash range over 1.25 seconds. Second Active: Dashes Forward dealing physical damage and applying Denting Blows to all enemies hit (deals 75% damage to minions and monsters). Stops upon colliding with an enemy champion, knocking it back. Range: 250 - 725 Cost: 50 / 60 / 70 / 80 / 90 Mana Cooldown: 18 / 15.5 / 13 / 10.5 / 8 Seconds Min Physical Damage: 50 / 80 / 110 / 140 / 170 (+0.7 Bonus Attack Damage) Max Physical Damage: 100 / 160 / 220 / 280 / 340 (+1.4 Bonus Attack Damage) Maximum AoE Range: 900
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Denting Blows
- Passive: Every 3rd attack on the same target deals an additional percentage of the targets maximum health as physical damage, reduces its armor and grants you bonus attack speed for 4 seconds (maximum 300 damage vs. minions and monsters). Max Health Damage: 4 / 5.5 / 7 / 8.5 / 10% (+1% for every 35 Bonus Attack Damage) Bonus Attack Speed: 30 / 35 / 40 / 45 / 50%
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Excessive Force
- Active: Causes next basic attack to deal bonus physical damage to the target and enemies behind it. Vi periodically charges a new punch and can hold 2 charges at once. Cooldown: 1 second Total Physical Damage: 5 / 20 / 35 / 50 / 65 (+1.15 Total Attack Damage)(+0.7 Ability Power) Charge Reload Time: 14 / 12.5 / 11 / 9.5 / 8 Seconds
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Assault and Battery
- Active: Targets an enemy champion and chases it down, knocking it up and suppressing it for 1.25 seconds, dealing physical damage and applying Denting Blows. While charging you are immune to crowd control and will knock aside enemies in the way, dealing 75% damage to them. Cooldown: 130 / 105 / 80 Seconds Cost: 100 / 125 / 150 Mana Physical Damage: 200 / 375 / 550 (+1.4 bonus Attack Damage) Physical Damage to Secondary Targets: 150 / 243.75 / 337.5 (+1.05 bonus Attack Damage)
Health Points | 440 |
---|---|
Mana | 220 |
Damage | 51 |
Attack Range | 125 |
Armor | 16 |
IP Cost | 6300 |
Health Regen | 7.5 |
Mana Regen | 7 |
Attack Speed | 0.643 |
Movement Speed | 350 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Cloth Armor
+15 Armor
Health Potion
x5Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Crystalline Flask
UNIQUE Passive: Holds 3 charges and refills upon visiting the shop. UNIQUE Active: Consumes a charge to restore 120 Health and 60 Mana over 12 seconds.
Core items
The Black Cleaver
+300 Health +55 Attack Damage +20% Cooldown Reduction UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 5% for 6 seconds (stacks up to 6 times, up to 30%). UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
Boots of Speed
Limited to 1. UNIQUE Passive - Enhanced Movement: +25 Movement Speed (Unique Passives with the same name don't stack.)
Endgame items
The Bloodthirster
+75 Attack Damage UNIQUE Passive: +20% Life Steal UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level. This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
Frozen Mallet
+650 Health +40 Attack Damage UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 30% slow for ranged attacks).
Randuin's Omen
+450 Health +60 Armor -10% Damage taken from Critical Strikes UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15%. UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
Maw of Malmortius
+60 Attack Damage +40 Magic Resist UNIQUE Passive: Grants +1 Attack Damage for every 2% of missing Health, up to a maximum of 35 Attack Damage. UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown). (Unique Passives with the same name don't stack.)
Mercury's Treads
+25 Magic Resist UNIQUE Passive - Enhanced Movement: +45 Movement Speed UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 20%. (Unique Passives with the same name don't stack.)
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q ![]() |
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W ![]() |
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E ![]() |
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R ![]() |
Runes
Glymph
x9
Greater Glyph of Warding
+1.34 magic resist
Mark
x9
Greater Mark of Strength
+0.95 attack damage
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Strength
+2.25 attack damage
- +12.06 magic resist
- +8.55 attack damage
- +12.69 armor
- +6.75 attack damage
Masteries
1/1
0/4
3/4
0/2
4/4
0/4
0/1
0/3
1/1
0/1
0/2
0/2
0/3
0/1
0/1
0/3
0/4
0/1
OFFENSE:
9
0/1
2/3
4/4
0/2
3/3
1/3
0/2
2/2
0/2
1/1
0/1
1/1
3/3
3/3
0/1
0/3
0/1
0/1
1/1
DEFENSE:
21
0/1
0/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
0
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Top Vi
(Hav)
May 09, 2013 (u) 35 5 votes 3 comments -
Im Top Cause Im Vi
(charles-moffett-5)
May 12, 2013 (u) 2 1 votes 0 comments -
Fist of the Jungle
(Rawenus)
May 19, 2013 (u) 2 0 votes 0 comments -
bg bluild
(kanzasa)
October 14, 2013 (u) 1 0 votes 0 comments -
Toplane Enforcer
(Knightwalker101)
September 02, 2013 (u) 1 0 votes 0 comments -
Vi dunkin mid discovered by Shushei explained by Lepequ
(Lepequ)
August 09, 2013 (u) 1 1 votes 0 comments -
Bringing VIolence to the Jungle
(gorillas4u)
May 17, 2013 (u) 1 0 votes 0 comments -
Vi Jungle Violence
(Knightwalker101)
July 30, 2014 (u) 1 0 votes 0 comments -
Vi-olence Unleashed
(FL1CKER)
June 03, 2013 (u) 0 0 votes 0 comments -
Vi Vi VI
(somonar)
May 28, 2013 (u) 0 1 votes 0 comments
Why does everyone max their E's... maxing your Q has way better payoff, faster cooldown on escapes/assaults, and insane damage. what more can you want. If you cant land the Q might aswell not even play her...
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
Why does everyone max their E's... maxing your Q has way better payoff, faster cooldown on escapes/assaults, and insane damage. what more can you want. If you cant land the Q might aswell not even play her...
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
Why does everyone max their E's... maxing your Q has way better payoff, faster cooldown on escapes/assaults, and insane damage. what more can you want. If you cant land the Q might aswell not even play her...
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
Why does everyone max their E's... maxing your Q has way better payoff, faster cooldown on escapes/assaults, and insane damage. what more can you want. If you cant land the Q might aswell not even play her...
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
Why does everyone max their E's... maxing your Q has way better payoff, faster cooldown on escapes/assaults, and insane damage. what more can you want. If you cant land the Q might aswell not even play her...
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
Why does everyone max their E's... maxing your Q has way better payoff, faster cooldown on escapes/assaults, and insane damage. what more can you want. If you cant land the Q might aswell not even play her...
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
@FL1CKER: No E max better :)
Why would you start with your Q? Would it not make more sense starting with your E for some poke or something? I understanding maxing your Q first, which is what I do, but why would you get it first?
Why would you start with your Q? Would it not make more sense starting with your E for some poke or something? I understanding maxing your Q first, which is what I do, but why would you get it first?
Why would you start with your Q? Would it not make more sense starting with your E for some poke or something? I understanding maxing your Q first, which is what I do, but why would you get it first?
Why would you start with your Q? Would it not make more sense starting with your E for some poke or something? I understanding maxing your Q first, which is what I do, but why would you get it first?
Why would you start with your Q? Would it not make more sense starting with your E for some poke or something? I understanding maxing your Q first, which is what I do, but why would you get it first?
Why would you start with your Q? Would it not make more sense starting with your E for some poke or something? I understanding maxing your Q first, which is what I do, but why would you get it first?