Vayne The Night Hunter

- Ad carry
- 4800
- 880
-
Night Hunter
- Vayne gains 30 flat movement speed when moving towards a nearby visible enemy champion. Range: 2000
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Tumble
- Active: Vayne quickly rolls toward the cursor and enhances her next autoattack within 6 seconds to deal a percentage of her attack damage as bonus physical damage. This enhanced attack will not proc against structures. Cost: 30 mana Range: 300 Cooldown: 6/5/4/3/2 seconds Bonus Physical Damage: 30/35/40/45/50 % of attack damage
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Silver Bolts
- Passive: Vaynes consecutive attacks and spell hits on a target will mark them with a silver ring. The third consecutive attack or spell hits against the same target will consume the rings, dealing true damage plus a percentage of the targets maximum health as additional true damage. Damage against monsters is capped at 200. The rings on a target are lost after 3 seconds of not attacking them or upon attacking a different target. Base True Damage: 20/30/40/50/60 Max Health to Damage Ratio: 4/5/6/7/8 %
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Condemn
- Active: Vayne fires a huge bolt at her target, dealing physical damage and knocking them back. If they collide with terrain after being knocked back, they are dealt the same amount of physical damage again and are stunned for 1.5 seconds. This ability also applies one ring of Silver Bolts. Cost: 90 mana Range: 650 Maximum Knockback distance: 470 (estimate) Cooldown: 20/18/16/14/12 seconds Physical Damage: 45/80/115/150/185 (+0.5 per bonus attack damage)
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Final Hour
- Active: Vayne increases her combat skills and improves her abilities for a few seconds. For the duration, Vayne is granted bonus attack damage and the bonus movement speed from Night Hunter is tripled. Additionally, she will stealth for 1 second after using Tumble. Cooldown: 100/85/70 seconds Cost: 80 mana Duration: 8/10/12 seconds Bonus Attack Damage: 25/40/55
Health Points | 359 |
---|---|
Mana | 173 |
Damage | 50 |
Attack Range | 550 |
Armor | 9.3 |
IP Cost | 4800 |
Health Regen | 4.5 |
Mana Regen | 6.3 |
Attack Speed | 0.658 |
Movement Speed | 330 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items "
Doran's Blade
Doran's Blade
Health Potion
Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Doran's Blade
+8 Attack Damage +80 Health +3% Life Steal
Semi Core "
Early Items
Early Items
Berserker's Greaves
+30% Attack Speed UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Phage
+200 Health +15 Attack Damage UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions. (Unique Passives with the same name don't stack.)
Core items
Blade of the Ruined King
+25 Attack Damage +40% Attack Speed +10% Life Steal UNIQUE Passive: Basic attacks deal 6% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage. UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown). Unique: Deal 10% of target champion's maximum health (min 100) as physical damage, get healed for the same amount while slowing the target by 25% for 3 seconds and gaining 25% movement speed for the same duration. (90 second cooldown). (550 range)
Youmuu's Ghostblade
+65 Attack Damage +10% Cooldown Reduction UNIQUE Passive: +20 Armor Penetration UNIQUE Active: Grants +20% Movement Speed and +40% Attack Speed for 6 seconds (45 second cooldown).
Trinity Force
+250 Health +25 Attack Damage +20% Critical Strike Chance +15% Attack Speed +10% Cooldown Reduction +5% Movement Speed +250 Mana UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions. UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
Endgame items
Enchantment: Furor
Limited to 1 of each enchantment type. Enchants boots to have Furor bonus. UNIQUE Passive - Furor: Upon dealing damage with a single target spell or attack (on hit), grants +12% Movement Speed that decays over 2 seconds. (Unique Passives with the same name don't stack.)
Infinity Edge
+65 Attack Damage +20% Critical Strike Chance UNIQUE Passive: Critical strike bonus damage is increased by 50%.
Banshee's Veil
+500 Health +70 Magic Resist +100% Base Health Regeneration UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
Vayne's Ghostblade
Hello there. Incesticide here. From PH Server. I'm gonna show you my personal build for vayne.
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q ![]() |
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W ![]() |
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E ![]() |
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R ![]() |
Tumble/Silver Bolts
You must max your Q first to get lower cooldown. You may max your W if your opponents are tanks. But I recommend maxing your Q first.
Runes
Glymph
x9
Greater Glyph of Alacrity
+0.64% attack speed
Mark
x9
Greater Mark of Strength
+0.95 attack damage
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Strength
+2.25 attack damage
- +5.76% attack speed
- +8.55 attack damage
- +12.69 armor
- +6.75 attack damage
Masteries
1/1
4/4
0/4
0/2
4/4
0/4
0/1
3/3
1/1
0/1
2/2
2/2
0/3
0/1
1/1
3/3
0/4
1/1
OFFENSE:
22
0/1
1/3
3/4
0/2
3/3
1/3
0/2
0/2
0/2
0/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
8
0/1
0/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
0
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