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Vayne The Night Hunter

  • Ad carry
  • 4800
  • 880
  • Night Hunter
  • Tumble
  • Silver Bolts
  • Condemn
  • Final Hour
Health Points 359
Mana 173
Damage 50
Attack Range 550
Armor 9.3
IP Cost 4800
Health Regen 4.5
Mana Regen 6.3
Attack Speed 0.658
Movement Speed 330
Magic Resistance 30

1 lvl

Hyper carry vayne

steal1996 Last update: June 10, 2014

Item builds

Start items

  • Health Potion

  • Doran's Blade

Core items

  • Berserker's Greaves

  • Last Whisper

  • Phantom Dancer

  • Blade of the Ruined King

Endgame items

  • Banshee's Veil

  • Guardian Angel

  • Infinity Edge

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How to vayne?

Botrk on vayne is must have so its first item what you will build. PD is good as/crit chance item but if you want you can buy statik shiv. Third item must be last whisper cuz enemy will be tanky(or not) If enemy team have hard poke(nida ziggs) or something like thresh or blitz you should buy after lw bansee veil, its good deff item. But if you have big advantage you can buy ie and then deffensive item. In late game something like +45 min, you can sold your boots and buy zephyr is good item for adc like cait/vayne/mf.

Skillorder

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Q

Tumble

W

Silver Bolts

E

Condemn

R

Final Hour
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Skillorder

Typical skill order for vayne. I prefer q for lower cd and easier farm under tower.

Summoner spells

Spells

  • Heal

  • Flash

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SS

Flash is always good to escape or kill secure. Now heal can gave you ms so you can escape without using flash.

Runes

Glymph

  • x9

Mark

  • x9

Seal

  • x9

Quintessence

  • x2
  • +12.06 magic resist
  • +8.55 attack damage
  • +12.69 armor
  • +2.25 attack damage
  • +4% lifesteal
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Runes

Life steal at start is good thing specially on vayne. Other runes is standard on adc.

Masteries

  • 0/1
  • 4/4
  • 0/4
  • 0/2
  • 4/4
  • 0/4
  • 0/1
  • 3/3
  • 1/1
  • 0/1
  • 2/2
  • 2/2
  • 0/3
  • 0/1
  • 1/1
  • 3/3
  • 0/4
  • 1/1

OFFENSE:

21

  • 0/1
  • 3/3
  • 4/4
  • 0/2
  • 0/3
  • 2/3
  • 0/2
  • 0/2
  • 0/2
  • 0/1
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/3
  • 0/1
  • 0/1
  • 0/1

DEFENSE:

9

  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/2
  • 0/4
  • 0/1
  • 0/3
  • 0/1
  • 0/2
  • 0/4
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/1

UTILITY:

0

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