Vayne The Night Hunter

- Ad carry
- 4800
- 880
-
Night Hunter
- Vayne gains 30 flat movement speed when moving towards a nearby visible enemy champion. Range: 2000
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Tumble
- Active: Vayne quickly rolls toward the cursor and enhances her next autoattack within 6 seconds to deal a percentage of her attack damage as bonus physical damage. This enhanced attack will not proc against structures. Cost: 30 mana Range: 300 Cooldown: 6/5/4/3/2 seconds Bonus Physical Damage: 30/35/40/45/50 % of attack damage
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Silver Bolts
- Passive: Vaynes consecutive attacks and spell hits on a target will mark them with a silver ring. The third consecutive attack or spell hits against the same target will consume the rings, dealing true damage plus a percentage of the targets maximum health as additional true damage. Damage against monsters is capped at 200. The rings on a target are lost after 3 seconds of not attacking them or upon attacking a different target. Base True Damage: 20/30/40/50/60 Max Health to Damage Ratio: 4/5/6/7/8 %
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Condemn
- Active: Vayne fires a huge bolt at her target, dealing physical damage and knocking them back. If they collide with terrain after being knocked back, they are dealt the same amount of physical damage again and are stunned for 1.5 seconds. This ability also applies one ring of Silver Bolts. Cost: 90 mana Range: 650 Maximum Knockback distance: 470 (estimate) Cooldown: 20/18/16/14/12 seconds Physical Damage: 45/80/115/150/185 (+0.5 per bonus attack damage)
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Final Hour
- Active: Vayne increases her combat skills and improves her abilities for a few seconds. For the duration, Vayne is granted bonus attack damage and the bonus movement speed from Night Hunter is tripled. Additionally, she will stealth for 1 second after using Tumble. Cooldown: 100/85/70 seconds Cost: 80 mana Duration: 8/10/12 seconds Bonus Attack Damage: 25/40/55
Health Points | 359 |
---|---|
Mana | 173 |
Damage | 50 |
Attack Range | 550 |
Armor | 9.3 |
IP Cost | 4800 |
Health Regen | 4.5 |
Mana Regen | 6.3 |
Attack Speed | 0.658 |
Movement Speed | 330 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Doran's Blade
+8 Attack Damage +80 Health +3% Life Steal
Starting Item #2 "
If you're against a poke lane and need sustain.
If you're against a poke lane and need sustain.
Health Potion
x2Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Long Sword
+10 Attack Damage
Core items "
You will need these items 100% of your games.
You will need these items 100% of your games.
Blade of the Ruined King
+25 Attack Damage +40% Attack Speed +10% Life Steal UNIQUE Passive: Basic attacks deal 6% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage. UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown). Unique: Deal 10% of target champion's maximum health (min 100) as physical damage, get healed for the same amount while slowing the target by 25% for 3 seconds and gaining 25% movement speed for the same duration. (90 second cooldown). (550 range)
Phantom Dancer
+45% Attack Speed +30% Critical Strike Chance UNIQUE Passive - Spectral Waltz: While within 500 units of an enemy champion you can see, +12% Movement Speed and you can move through units. UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
Infinity Edge
+65 Attack Damage +20% Critical Strike Chance UNIQUE Passive: Critical strike bonus damage is increased by 50%.
Endgame items "
If the enemies have over 100 armor, build this.
If the enemies have over 100 armor, build this.
Last Whisper
+25 Attack Damage UNIQUE Passive - Last Whisper: +30% Bonus Armor Penetration
Situational "
You can sell your boots for Zephyr. You lose around 20 MS but gain considerable stats.
You can sell your boots for Zephyr. You lose around 20 MS but gain considerable stats.
Banshee's Veil
+500 Health +70 Magic Resist +100% Base Health Regeneration UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q ![]() |
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W ![]() |
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E ![]() |
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R ![]() |
Skill Ordering
If you can easily poke the enemy, put 3 points in W first then max Q.
Summoner spells
Spells
Flash
Cleanse
Spells
Flash
Barrier
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Which spells to take
If the enemy has an assassin (Zed, Kassadin, LeBlanc) Then it'd generally be better to take barrier to survive the burst.
Runes
Glymph
x9
Greater Glyph of Warding
+1.34 magic resist
Mark
Greater Mark of Furor
+2.23% critical damage
x8
Greater Mark of Strength
+0.95 attack damage
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x2
Greater Quintessence of Vampirism
+2% Lifesteal.
Greater Quintessence of Strength
+2.25 attack damage
- +12.06 magic resist
- +2.23% critical damage
- +7.6 attack damage
- +12.69 armor
- +4% lifesteal
- +2.25 attack damage
Which Runes to use
If the enemy doesn't have a lot of Magic Damage bottom, then you can switch them for scaling MR. The 1 crit mark is because other than an early zeal, you'll have 0% crit.
Masteries
0/1
4/4
0/4
2/2
4/4
0/4
0/1
1/3
1/1
0/1
2/2
2/2
0/3
0/1
1/1
3/3
0/4
1/1
OFFENSE:
21
1/1
0/3
4/4
0/2
2/3
1/3
0/2
0/2
0/2
1/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
9
0/1
0/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
0
-
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