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Urgot The Headsman's Pride

  • Mid/Bot/Ad carry
  • 3150
  • 790
  • Zaun-Touched Bolt Augmenter
  • Acid Hunter
  • Terror Capacitor
  • Noxian Corrosive Charge
  • Hyper-Kinetic Position Reverser
Health Points 437
Mana 220
Damage 48
Attack Range 425
Armor 15
IP Cost 3150
Health Regen 5.5
Mana Regen 7.5
Attack Speed 0.644
Movement Speed 335
Magic Resistance 30

1 lvl

Urgod

Flamelord Last update: March 24, 2015

Item builds

Start items

  • Health Potion

  • Doran's Blade

BOOTS "

  • Ninja Tabi

  • Mercury's Treads

Early game rush "

  • Boots of Speed

  • Serrated Dirk

  • Tear of the Goddess

Core items

  • Frozen Heart

  • The Black Cleaver

  • Manamune

Endgame items

  • The Black Cleaver

  • Mercury's Treads

  • Frozen Heart

  • Muramana

  • Maw of Malmortius

  • Last Whisper

Situational

  • The Bloodthirster

  • Infinity Edge

  • Iceborn Gauntlet

  • Trinity Force

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THE BUILD

(Disclaimer :You should know the abilities before reading this part) As you can see, Urgot has a strange mixture of items, with his poor ad scaling but rather good dps and base damage he can be a real late game adc with enough armour penetration. Also this build has a lot of utility if you stick to the core, having enough mana to sustain an entire fight with muramana is essential end game, and also helps with his mana scaling shield, adding over 100 bonus early-mid and over 200 late. The cdr will help you "punish" people more and allows you to pop your shield more often. From a defensive perspective, late game, Urgot will have around a 500 shield every 8 seconds and with his bonus defens from your ultimate you will have around 300 armour and 200 magic resist. I would only recommend the situational items if you have a lot of kills and need more fire power to carry or in the case of IbG you are facing a heavy ad team.

Skillorder

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Q

Acid Hunter

W

Terror Capacitor

E

Noxian Corrosive Charge

R

Hyper-Kinetic Position Reverser
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Abilities

Passive- reduces the damage dealt by enemy units by 15% for 2.5 A great passive overall, helps save allies and makes duels a breeze. Q- mid range skill shoot that applies your passive and deals ad damage, if the target is affected by Noxian Corrosive Charge ( E ) then it will seek the target if the cursor of your mouse is near the desired target. If Acid Hunter kills a unit it refunds half the cost. Your main damage tool, helps you proc your passive and (W) to multiple enemy’s faster and stack tear of the gods and overall make farming fun with the mana refund on minion kill. W- Shield that once activated grants slowing effect on basic attack hit or acid hunter hit. Makes Urgot a viable top lanner giving him increased survivability and it is his main to go cc when duelling or team fighting. E- fires of charge in an area dealing damage over time and reducing the armour of the enemy’s hit by a % amount for 5 seconds grating lock-on capabilities to Urgots q. With this ability Urgot has the most scariest combo and poke in the entire game at level 3. It increase the range of the q to 1200, 2 Temmos more, and combined with his W he will slow the target with applied armour reduction, a nightmare for targets with poor escape, as most top lanners are(ironically including Urgot himself). R- Urgot channels(disabling him during the channel ),gaining armour and magic resist bonus for 5 seconds, and stuns a chosen target for 1 sec, after the channel is over Urgots swaps places with the target slowing it for 3 seconds for 40%. After the cast Urgot ignores unit collision for 1 second. My opinion is that this ulty could of been more simple and more effective, it gives nice defensive stats , cripples a target enough for it to get killed but usually puts Urgot in a terrible position(in the enemy team). That is why this ulty should be used wisely (in cases where you now that the target will die and you will get out)and in the same time used early to maximise its benefits.

Summoner spells

Jungle

  • Smite

Spells

  • Teleport

  • Flash

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Summs

Flash is essential for Urgot due to him having no escape and being a rather slow champion, some people even add a ghost to the game to aid there assault/retreat. Urgot jungle is very possible, he has natural tankiness and reduces enough damage to survive the Season 5 jungle. He has incredible ganks and also can out duel most junglers 1 v 1 if some kiting is applied when facing someone like Udyr, but as mentioned before he is annoyingly slow and even if has good gaking potential and safe and satisfyingly fast clear times, he must walk to all camps and lanes(very painful).

Runes

Glymph

  • x9

Mark

  • x9

Seal

  • x9

Quintessence

  • x3
  • +12.06 magic resist
  • +8.55 attack damage
  • +12.69 armor
  • +6.75 attack damage
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Runes

General runes when playing Urgot, you can opt for scaling mr for glyphs or flat health for seals.

Masteries

  • 0/1
  • 0/4
  • 4/4
  • 0/2
  • 4/4
  • 0/4
  • 0/1
  • 3/3
  • 1/1
  • 0/1
  • 2/2
  • 2/2
  • 0/3
  • 0/1
  • 1/1
  • 3/3
  • 0/4
  • 1/1

OFFENSE:

21

  • 1/1
  • 0/3
  • 4/4
  • 0/2
  • 3/3
  • 0/3
  • 0/2
  • 0/2
  • 0/2
  • 1/1
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/3
  • 0/1
  • 0/1
  • 0/1

DEFENSE:

9

  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/2
  • 0/4
  • 0/1
  • 0/3
  • 0/1
  • 0/2
  • 0/4
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/1

UTILITY:

0

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21-9-0 all you need to know.

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