Twisted Fate The Card Master

- Mid
- 1350
- 585
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Loaded Dice
- Upon killing a unit, Twisted Fate rolls his dice, gaining anywhere from 1 to 6 bonus Gold. Naturally, Twisted Fate has a higher chance to receive a larger bonus
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Wild Cards
- Active: Twisted Fate fires 3 cards forward in a cone, passing through targets and dealing magic damage to enemy units in their way. Cooldown: 6 seconds Range: 1,450 Cost: 60/70/80/90/100 mana Magic Damage: 60/110/160/210/260 (+0.65 per ability power)
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Pick a Card
- Active: Cards flash over Twisted Fates head in the following order. Blue Card: His next attack will deal magic damage and will restore mana equal to 65% of the damage done. Red Card: His next attack will deal magic damage and will damage all enemies around the main target for the same amount as the target. All enemies hit will also be slowed for 2.5 seconds. Gold Card: His next attack will deal magic damage and stun the target. Cooldown: 6 seconds after card is thrown. Range: Equal to a 625 range spell. Cost: 40/55/70/85/100 mana
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Stacked Deck
- Passive: Twisted Fate gains bonus attack speed and cooldown reduction. In addition, every fourth autoattack will deal bonus magic damage. Bonus Magic Damage: 55/80/105/130/155 (+0.4 per ability power) Bonus Attack Speed: 10 / 15 / 20 / 25 / 30% Cooldown Reduction: 3/6/9/12/15 %
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Destiny
- Active: Twisted Fate reveals all enemy champions, including stealthed champions, for a few seconds. While Destiny is active, Twisted Fate can use Gate once. Cost: 150/125/100 mana Cooldown: 180 / 150 / 120 seconds Duration: 6/8/10 seconds Gate:Active: After channeling for 1.5 seconds, Twisted Fate teleports to the target location within range. Range: 5500
Health Points | 384 |
---|---|
Mana | 202 |
Damage | 46.41 |
Attack Range | 525 |
Armor | 11.25 |
IP Cost | 1350 |
Health Regen | 4.5 |
Mana Regen | 6.5 |
Attack Speed | 0.651 |
Movement Speed | 330 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Health Potion
Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Crystalline Flask
UNIQUE Passive: Holds 3 charges and refills upon visiting the shop. UNIQUE Active: Consumes a charge to restore 120 Health and 60 Mana over 12 seconds.
Core items
Lich Bane
+80 Ability Power +7% Movement Speed +10% Cooldown Reduction +250 Mana UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
Sorcerer's Shoes
+15 Magic Penetration UNIQUE Passive - Enhanced Movement: +45 Movement Speed (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.) (Unique Passives with the same name don't stack.)
Endgame items
Rabadon's Deathcap
+120 Ability Power Unique: +35% ability power
Void Staff
+80 Ability Power UNIQUE Passive: +35% Magic Penetration.
Zhonya's Hourglass
+100 Ability Power +45 Armor UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown).
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Runes
Glymph
x9
Greater Glyph of Force
+0.17 ability power per level (+3.06 at champion level 18)
Mark
x9
Greater Mark of Insight
+0.95 magic penetration
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Potency
+4.95 ability power
- +1.53 ability power per level
- +8.55 magic penetration
- +12.69 armor
- +14.85 ability power
Masteries
1/1
0/4
4/4
0/2
0/4
4/4
0/1
3/3
0/1
1/1
0/2
0/2
2/3
1/1
0/1
0/3
4/4
1/1
OFFENSE:
21
0/1
0/3
0/4
0/2
0/3
0/3
0/2
0/2
0/2
0/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
0
1/1
0/3
3/3
1/1
0/1
0/3
3/3
0/2
0/4
1/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
9
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Mid Twisted Fate
(Hejt)
May 10, 2013 (u) 30 2 votes 1 comments -
AD tf style!
(Krasu)
May 22, 2013 (u) 2 0 votes 3 comments -
Ap tf style!
(Krasu)
May 22, 2013 (u) 1 0 votes 0 comments -
Forgotten Role: Jungle Twisted Fate
(DrPunky)
November 26, 2013 (u) 1 0 votes 0 comments -
Try it out (Come On) Just try it out noob
(popo139)
May 16, 2013 (u) 0 0 votes 0 comments -
ADC TF OP TF
(Pokepiece)
December 17, 2013 (u) 0 1 votes 0 comments
how did you ever win a game playing TF, with no magic resist runes, and 0 movementspeed?
how did you ever win a game playing TF, with no magic resist runes, and 0 movementspeed?
how did you ever win a game playing TF, with no magic resist runes, and 0 movementspeed?
how did you ever win a game playing TF, with no magic resist runes, and 0 movementspeed?
how did you ever win a game playing TF, with no magic resist runes, and 0 movementspeed?
how did you ever win a game playing TF, with no magic resist runes, and 0 movementspeed?