Tryndamere The Barbarian King

- Top/Jungler
- 1350
- 585
-
Battle Fury
- Tryndamere receives 0.35% bonus critical strike chance per point of Fury he currently has, for a maximum of 35% crit chance at 100 Fury.
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Bloodlust
- Passive: Permanently grants attack damage. Additionally, it grants bonus attack damage per 1% of health he is missing. Active: Tryndamere consumes all of his current fury, restoring health equal to a base amount plus extra health per fury consumed. No cost: Cooldown: 12 seconds Base Attack Damage: 5/10/15/20/25 Extra Attack Damage: 0.15/0.2/0.25/0.3/0.35 per 1% of health missing Base Heal: 30/40/50/60/70 (+0.3 per ability power) Extra Heal: 0.5/0.95/1.4/1.85/2.3 per 1 fury consumed Maximum Heal: 80 / 135 / 190 / 245 / 300 (+1.5 per ability power)
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Mocking Shout
- Active: Decreases surrounding enemy champions attack damage, and enemies with their backs turned also have their movement speed reduced for 4 seconds. No cost: Cooldown: 14 seconds Radius: 400 Attack Damage Reduction: 20/35/50/65/80 Slow: 30/37.5/45/52.5/60 %
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SpinningSlash
- Active: Tryndamere spins through his enemies, dealing physical damage to enemies in his path. The cooldown is reduced by 2 seconds whenever Tryndamere critically strikes. No cost: Range: 660 Spin radius: 225 Cooldown: 13/12/11/10/9 seconds Physical Damage: 70/100/130/160/190/(+1.0 per ability power)/ (+1.2 per bonus attack damage)
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Undying Rage
- Active: Tryndamere instantly receives fury and becomes immune to death for 5 seconds during which his health cannot go below 1 health. This move is usable even when stunned, silenced or suppressed. This ability has 0.5 seconds delay before activating. No cost: Cooldown: 110/100/90 seconds Fury Gained: 50/75/100 fury
Health Points | 461 |
---|---|
Mana | 0 |
Damage | 56 |
Attack Range | 125 |
Armor | 14.9 |
IP Cost | 1350 |
Health Regen | 7.9 |
Mana Regen | 0 |
Attack Speed | 0.67 |
Movement Speed | 345 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Health Potion
x3Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Boots of Speed
Limited to 1. UNIQUE Passive - Enhanced Movement: +25 Movement Speed (Unique Passives with the same name don't stack.)
Core items
Zeal
+15% Attack Speed +20% Critical Strike Chance UNIQUE Passive: +5% Movement Speed
Berserker's Greaves
+30% Attack Speed UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Vampiric Scepter
+10 Attack Damage
+8% Life Steal
Endgame items
Guardian Angel
+60 Armor +60 Magic Resist UNIQUE Passive: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (300 second cooldown).
Blade of the Ruined King
+25 Attack Damage +40% Attack Speed +10% Life Steal UNIQUE Passive: Basic attacks deal 6% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage. UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown). Unique: Deal 10% of target champion's maximum health (min 100) as physical damage, get healed for the same amount while slowing the target by 25% for 3 seconds and gaining 25% movement speed for the same duration. (90 second cooldown). (550 range)
Last Whisper
+25 Attack Damage UNIQUE Passive - Last Whisper: +30% Bonus Armor Penetration
Phantom Dancer
+45% Attack Speed +30% Critical Strike Chance UNIQUE Passive - Spectral Waltz: While within 500 units of an enemy champion you can see, +12% Movement Speed and you can move through units. UNIQUE Passive - Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).
Infinity Edge
+65 Attack Damage +20% Critical Strike Chance UNIQUE Passive: Critical strike bonus damage is increased by 50%.
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q ![]() |
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W ![]() |
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E ![]() |
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R ![]() |
Runes
Glymph
x9
Greater Glyph of Shielding
+0.15 magic resist per level (+2.7 at champion level 18)
Mark
x9
Greater Mark of Desolation
+1.66 armor penetration
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Razer Quintessence of Speed
+1.5% movement speed
- +1.35 magic resist per level
- +14.94 armor penetration
- +12.69 armor
- +4.5% movement speed
Masteries
1/1
4/4
0/4
0/2
4/4
0/4
0/1
2/3
1/1
0/1
2/2
2/2
0/3
0/1
1/1
3/3
0/4
1/1
OFFENSE:
21
0/1
0/3
4/4
0/2
2/3
2/3
0/2
0/2
0/2
1/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
9
0/1
0/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
0
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Top Tryndamere
(Hejt)
May 10, 2013 (u) 27 8 votes 3 comments -
Jungler Tryndamere
(DrPunky)
October 19, 2013 (u) 1 0 votes 0 comments -
Best Tryndamere Build
(derek13)
February 18, 2014 (u) 1 0 votes 0 comments -
Hydramere AFK-Topfarm
(SimpleCross)
July 07, 2013 (u) 1 2 votes 0 comments -
FEEDED TRYNDAMERE OP
(Alexando)
June 08, 2013 (u) 1 1 votes 0 comments -
solo top
(kamil14717)
May 11, 2013 (u) 1 4 votes 0 comments -
Top Tryndamere(Crit DMG)
(o0opsy)
May 31, 2013 (u) 0 2 votes 0 comments -
3/0/0 And OP
(PolishNoob67)
September 14, 2013 (u) 0 0 votes 0 comments -
GATSUMERE POWNER!!!
(TheGuru88)
May 21, 2013 (u) 0 3 votes 0 comments -
Top farmer, late-game terror
(gangster4ever)
September 22, 2013 (u) 0 0 votes 0 comments
q in 1lvl ?
q in 1lvl ?
q in 1lvl ?
q in 1lvl ?
q in 1lvl ?
q in 1lvl ?
At runes better u use full Critical DMG and after u have the Infinity Edge u will have like 800-1000 Critical ;)
And u should start with E lvl 1 then Q lvl 2
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
At runes better u use full Critical DMG and after u have the Infinity Edge u will have like 800-1000 Critical ;)
And u should start with E lvl 1 then Q lvl 2
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
At runes better u use full Critical DMG and after u have the Infinity Edge u will have like 800-1000 Critical ;)
And u should start with E lvl 1 then Q lvl 2
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
At runes better u use full Critical DMG and after u have the Infinity Edge u will have like 800-1000 Critical ;)
And u should start with E lvl 1 then Q lvl 2
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
At runes better u use full Critical DMG and after u have the Infinity Edge u will have like 800-1000 Critical ;)
And u should start with E lvl 1 then Q lvl 2
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
At runes better u use full Critical DMG and after u have the Infinity Edge u will have like 800-1000 Critical ;)
And u should start with E lvl 1 then Q lvl 2
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh
@o0opsy: Full Crit DMG is Full Retard tbh