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Tristana The Megling Gunner

  • Bot/Ad carry
  • 1350
  • 585
  • Draw a Bead
  • Rapid Fire
  • Rocket Jump
  • Explosive Shot
  • Buster Shot
Health Points 552.76
Mana 246.76
Damage 49.54
Attack Range 550
Armor 24.04
IP Cost 1350
Health Regen 6.19
Mana Regen 7.205
Attack Speed 0.656
Movement Speed 325
Magic Resistance 30

1 lvl

The Megling Gunner

Tristana, the Megling Gunmage Last update: October 09, 2013

Item builds

Start items

  • Health Potion

    x2
  • Long Sword

First Back - choose one or two

  • B. F. Sword

  • Berserker's Greaves

  • Vampiric Scepter

  • Doran's Blade

Core items "

  • The Bloodthirster

  • Phantom Dancer

  • Infinity Edge

fun/midgame items that actually work

  • Executioner's Calling

Endgame items

  • Enchantment: Furor

  • Last Whisper

  • Phantom Dancer

  • The Bloodthirster

  • Infinity Edge

6th slot item - choose one "

  • Maw of Malmortius

  • The Bloodthirster

  • Guardian Angel

  • The Black Cleaver

fun/lategame items that actually work "

  • Muramana

  • Statikk Shiv

  • Youmuu's Ghostblade

show author comments

Specific itemization

This build is made to poke/burst one target, change position, and go after another one. That is why I prefer getting huge attack damage, and crit, plus some aspeed. Tristana has 90% aspeed buff, and so, the damage really helps to burst one, but when on cooldown, she has lowered strength, compensated by availability of her jump to get to safety. Tristana has best attack range lategame, so dont forget to use it - if you run these items, you should poke for about 1/5 HP of tanks or 1/3 hp of carries (not counting full armor ones)

Skillorder

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Q

Rapid Fire

W

Rocket Jump

E

Explosive Shot

R

Buster Shot
show author comments

Needle poker

While many Tristanas pick Q on lvl3, i dont really like that move, because she has really good scaling on E and W dmg, and she probably hasnt backed yet, so she doesnt have much damage. Also, most ad carries on botlane have flat armor runes and scaling MR, so on lower lvls, the magic damage output is stronger. Lvl 8 usually is just before you get back to fountain to buy some sweet damage; so that is the point to get Q (can be lvl7; and happens often too).

Summoner spells

Spells

  • Barrier

  • Flash

Optional, counterpick etc

  • Cleanse

  • Ignite

show author comments

why the hell do i need ignite

While barrier and flash are quite overpicked, and cleanse is taken in some certain team compositions; i find ignite a smart pick - for example vs Ashe it is hard working combination with E in lvl6 all in (you jump, she ults you - best is when she ults you mid air), then you E, dmg, ignite, ult and run back. . it ofc isnt all you need to do...

Runes

Glymph

  • x9

Mark

  • x9

Seal

  • x9

Quintessence

  • x3
  • +1.35 magic resist per level
  • +8.55 attack damage
  • +12.69 armor
  • +9.99 armor penetration
show author comments

Nothing to look for here

However, you can give up some earlygame damage, and pick Crit damage instead. that is a great pick for when enemy AD carry isnt someone who will ruin your lane and you will be able to get your Infinity safely.

Masteries

  • 0/1
  • 4/4
  • 0/4
  • 0/2
  • 4/4
  • 0/4
  • 0/1
  • 3/3
  • 1/1
  • 0/1
  • 2/2
  • 2/2
  • 0/3
  • 0/1
  • 1/1
  • 3/3
  • 0/4
  • 1/1

OFFENSE:

21

  • 0/1
  • 0/3
  • 4/4
  • 0/2
  • 2/3
  • 2/3
  • 0/2
  • 0/2
  • 0/2
  • 1/1
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/3
  • 0/1
  • 0/1
  • 0/1

DEFENSE:

9

  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/2
  • 0/4
  • 0/1
  • 0/3
  • 0/1
  • 0/2
  • 0/4
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/1

UTILITY:

0

show author comments

pretty normal

no need to pick anything else. ...you might however give up hp, and get a better flash; but i dont think its worth

  • oh, i forgot... If you take W lvl1, and E lvl2, it still is good, you choose this depending on your and/or enemy support, if they have blitz/thresh/leo or if you have one of these, you should think about taking W. FB OP

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