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Teemo The Swift Scout

  • Top/Mid
  • 1350
  • 585
  • Camouflage
  • Blinding Dart
  • Move Quick
  • Toxic Shot
  • Noxious Trap
Health Points 383
Mana 200
Damage 44.5
Attack Range 500
Armor 14
IP Cost 1350
Health Regen 4.65
Mana Regen 6.45
Attack Speed 0.69
Movement Speed 330
Magic Resistance 30

1 lvl

DoZo's AP Teemo (Works on EVERY Lane)

DoZo Last update: September 28, 2013

Item builds

Start items

  • Health Potion

  • Boots of Speed

5 to 10 Minutes in

  • Stinger

  • Fiendish Codex

Core items

  • Rylai's Crystal Scepter

  • Sorcerer's Shoes

  • Nashor's Tooth

Endgame items

  • Rabadon's Deathcap

  • Liandry's Torment

  • Runaan's Hurricane (Ranged Only)

show author comments

Maximum Poison Damage

The thing about this build is that allows you to dominate through pokes. Once you've reached lvl 3 on your E, you can pretty much relax and concentrate both on mobility and vision. You start off with 4 potions to maximize your durability either on TOP lane or MID (On bot, I'd recommend you'd go APC so no need to worry about it much) The first thing you should buy is the FIENDISH CODEX to rush poison damage and Cooldown reduction. Only after you finish building NASHOR'S TOOTH, you should improve your boots to SORCERER'S SHOES to keep adding to poison damage, both from your Auto Attack and the Exploding Mushrooms. The final step on the Core Item set, is RYLAI'S since it's mostly about utility. A Blinding Dart that not only Blinds, but SLOWS, is a decisive extra to have both in engaging or disengaging from fights. LIANDRY'S TORMENT and RABADON'S CAP are obviously to make sure your shroom victims take a lasting souvenir everytime they go whenever you don't want them to (or EXACTLY where you do) RUNAAN'S HURRICANE is probably the one thing to build before the previous two items, since it's going to help you farm like a bastard, and push lanes... forcing the enemy team away from big teamfights. REMEMBER: You're a SCOUT. Your thing is Guerrilla Warfare.

Skillorder

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Q

Blinding Dart

W

Move Quick

E

Toxic Shot

R

Noxious Trap
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Escaping is for the weak.

This Teemo is designed to be a nightmare for whoever decides to come in a melee fight. You start off with Blinding Dart specially for defensive purposes. But on lvl 2 you should start with a more aggressive stance, poking with Auto Attack (Toxic Shot), but always keeping distance. Combine a single AA with your Q to poke and walk away... constantly. This will make your opponent burn through his or her potions and allow you to put the fear of God in their hearts. Now shrooms. Mushrooms are your main weapon in this build. Make good use of them! Vision is the key. - If you're on TOP lane, your first shroom is the Anti-Gank Shroom: At the far off corner of the river bush, allowing you to have vision of incomming ganks. - On MID, of course you should shroom both sides of the river. But also prevemptive shrooms spread in the middle! Don't be afraid to dance through them. Kite and you shall conquer. - On BOT, it's pretty much the same than in TOP lane, also relieving your support to spend so much money on wards, allowing him or her to concentrate in keeping you alive. But special attention on the bottom bushes, since there's going to be A LOT of traffic through them. A shroom on each end of both bushes (4 shrooms total) will make you their worst nightmare (HINT: Remember that Shrooms can be targeted by Teleport! So this makes a TOP Laner or a Jungler with TP, to be able to gank BOT in no time) Only after lvl 7 you concentrate on Move Quick, and you're mainly going to use it to reach your turret from Base, and even to chase victims.

Summoner spells

Spells

  • Ignite

  • Flash

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Quick in, Quick out.

It's quite simple, actually. You poke them until they're at mid-low health and then: FLASH, Q, AA, IGNITE, AA. Then you can use your W to run off and simply wait for the Announcer to say you're at the lead.

Runes

Glymph

  • x9

Mark

  • x9

Seal

  • x9

Quintessence

  • x3
  • +10.71 ability power
  • +8.55 magic penetration
  • +5.31 ability power
  • +6.54 magic penetration
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Waiting for lvl 18 is for the Patient

What you want is to represent a consistent menace NOW, right from lvl 1, you should be able to wreak havoc with Blinding Shot and start off intimidating with your Toxic Shot at lvl 2. By the time you reach lvl 18, you should have been able to collect some relevant AP items, so no sweat! Utility will win you fights moreover than raw power!

Masteries

  • 1/1
  • 4/4
  • 0/4
  • 0/2
  • 0/4
  • 4/4
  • 0/1
  • 3/3
  • 0/1
  • 1/1
  • 0/2
  • 0/2
  • 3/3
  • 1/1
  • 0/1
  • 0/3
  • 4/4
  • 1/1

OFFENSE:

22

  • 0/1
  • 0/3
  • 0/4
  • 0/2
  • 0/3
  • 0/3
  • 0/2
  • 0/2
  • 0/2
  • 0/1
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/3
  • 0/1
  • 0/1
  • 0/1

DEFENSE:

0

  • 1/1
  • 3/3
  • 1/3
  • 0/1
  • 0/1
  • 3/3
  • 0/3
  • 0/2
  • 0/4
  • 0/1
  • 0/3
  • 0/1
  • 0/2
  • 0/4
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/1

UTILITY:

8

show author comments

Nothing to explain here.

We focus on Ignite and Flash, so there We rely on AP and Attack Speed, so there Oh, and mobility!

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