Teemo The Swift Scout

- Top/Mid
- 1350
- 585
-
Camouflage
- If Teemo stands still and takes no action for 2 seconds, he becomes stealthed. Moving or taking actions will break Teemo out of stealth and will boost his attack speed by 40% for 3 seconds.
-
Blinding Dart
- Active: Teemo shoots a venom-coated dart at the target enemy, dealing magic damage and blinding them for a few seconds, causing all their autoattacks to miss for its duration. Cooldown: 8 seconds Range: 580 Cost: 70/80/90/100/110 mana Magic Damage: 80/125/170/215/260 (+0.8 per ability power) Blind Duration: 1.5/1.75/2/2.25/2.5 seconds
-
Move Quick
- Passive: Grants increased movement speed until struck by a champion or turret. This bonus is restored 5 seconds after last being struck by a champion or turret. Active:For 3 seconds, Teemo gains double his passive movement speed and will not lose it regardless of whether he is hit or not. The passive is restored after the duration of the active. Cost: 40 mana Cooldown: 17 seconds Passive Movement Speed: 10/14/18/22/26 % Active Movement Speed: 20 / 28 / 36 / 44 / 52%
-
Toxic Shot
- (Active): Teemo deals extra magic damage with his autoattacks. Additionally, his attacks will poison the target, dealing magic damage each second for 4 seconds. This poison will not stack but the duration will be refreshed with every subsequent attack. Magic Damage on Hit: 10/20/30/40/50 (+0.3 per ability power) Magic Damage per Second: 6/12/18/24/30 (+0.1 per ability power) Total Magic Damage over time: 24 / 48 / 72 / 96 / 120 (+0.4 per ability power) Total damage for one hit: 34 / 68 / 78 / 112 / 136 / 170 (+0.7 per ability power)
-
Noxious Trap
- Active: Teemo places a trap which stealths and arms after 1 second. The traps grant vision around a very small radius while armed. If an enemy steps on the trap, it will detonate, poisoning all nearby enemies. The poison slows enemies and deals damage to them every second. This poison will not stack but the duration will be refreshed with every subsequent detonation. Mushrooms have 100 health and can be destroyed by autoattacks if they are visible, but they are immune to spell damage.The traps last 10 minutes. Teemo will store one every several seconds, the charge time is affected by cooldown reduction, and Teemo can have a maximum of three traps stocked up. Each cast uses one trap. Range: 230 Cooldown: 1 second Activation Radius: 120 (estimate) Explosion Radius: 200 (estimate) Sight Radius: 212.5 (estimate) Cost: 75/100/125 mana Magic Damage per Second: 50 / 81.25 / 112.5 (+0.2 per ability power) Total Magic Damage: 200 / 325 / 450 (+0.8 per ability power) Charge Receive Time: 35/31/27 seconds Slow: 30/40/50 %
Health Points | 383 |
---|---|
Mana | 200 |
Damage | 44.5 |
Attack Range | 500 |
Armor | 14 |
IP Cost | 1350 |
Health Regen | 4.65 |
Mana Regen | 6.45 |
Attack Speed | 0.69 |
Movement Speed | 330 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Health Potion
x3Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Crystalline Flask
UNIQUE Passive: Holds 3 charges and refills upon visiting the shop. UNIQUE Active: Consumes a charge to restore 120 Health and 60 Mana over 12 seconds.
Core items
Nashor's Tooth
+50% Attack Speed +80 Ability Power UNIQUE Passive: +20% Cooldown Reduction UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
Boots of Speed
Limited to 1. UNIQUE Passive - Enhanced Movement: +25 Movement Speed (Unique Passives with the same name don't stack.)
Haunting Guise
+25 Ability Power +200 Health UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
Full build
Sorcerer's Shoes
+15 Magic Penetration UNIQUE Passive - Enhanced Movement: +45 Movement Speed (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.) (Unique Passives with the same name don't stack.)
Liandry's Torment
+80 Ability Power +300 Health UNIQUE Passive - Eyes of Pain: +15 Magic Penetration. UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
Nashor's Tooth
+50% Attack Speed +80 Ability Power UNIQUE Passive: +20% Cooldown Reduction UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
Rabadon's Deathcap
+120 Ability Power Unique: +35% ability power
Void Staff
+80 Ability Power UNIQUE Passive: +35% Magic Penetration.
Building
I don't like to change my build too much, buy the items in this order, take some wards when needed and pots early in game so you can stay in lane and farm longer. Buy a haunting guise first and then boots, upgrade it to an liandry's and then your boots into sorcerer's, just follow the build thereafter.
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Q ![]() |
||||||||||||||||||
W ![]() |
||||||||||||||||||
E ![]() |
||||||||||||||||||
R ![]() |
Skillorder
I max E first for harrassment and lots of dmg. I take a point at W at lvl 4 so i can harrass/escape. I take a point at Q for blinding, and shrooms at 6,11 and 16.
Summoner spells
Spells
Ignite
Flash
Summoner spells
Ignite for insane damage with liandry's and poison + reduced healing effect. Flash is a good choise for every champion, catch up with someone or escape.
Runes
Glymph
x9
Greater Glyph of Warding
+1.34 magic resist
Mark
x9
Greater Mark of Alacrity
+1.7% attack speed
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Potency
+4.95 ability power
- +12.06 magic resist
- +15.3% attack speed
- +12.69 armor
- +14.85 ability power
Runes
Masteries
1/1
0/4
4/4
0/2
0/4
4/4
1/1
3/3
0/1
1/1
0/2
0/2
1/3
1/1
0/1
0/3
4/4
1/1
OFFENSE:
21
0/1
0/3
4/4
0/2
3/3
1/3
0/2
0/2
0/2
1/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
9
0/1
0/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
0
-
Teemo Top Domination
(flexmaister)
May 09, 2013 (u) 39 8 votes 4 comments -
Eric Olmedo presents the Right Way to play Teemo
(EricOlmedo)
May 14, 2013 (u) 2 2 votes 1 comments -
Teemo is on duty to win top
(pretendent)
May 27, 2013 (u) 2 0 votes 0 comments -
Teemo: 1 shot, 1 kill
(NieAemilius)
May 09, 2013 (u) 1 5 votes 0 comments -
The AP HYBRID Toplane
(losemymind)
October 23, 2013 (u) 1 0 votes 0 comments -
DoZo's AP Teemo (Works on EVERY Lane)
(DoZo)
September 28, 2013 (u) 1 0 votes 0 comments -
That's why everyone hates Teemo...
(fabio-b-ciani)
June 24, 2013 (u) 1 2 votes 0 comments -
Captain Teemo on duty
(NeymarJunior11)
June 02, 2013 (u) 1 1 votes 0 comments -
Beastin solo top with Teemo
(Bexo)
July 20, 2013 (u) 0 0 votes 0 comments -
Shroom Kingdome Top Lane
(Fraolds)
July 31, 2013 (u) 0 0 votes 0 comments
Show next 50 comments