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Teemo The Swift Scout

  • Top/Mid
  • 1350
  • 585
  • Camouflage
  • Blinding Dart
  • Move Quick
  • Toxic Shot
  • Noxious Trap
Health Points 383
Mana 200
Damage 44.5
Attack Range 500
Armor 14
IP Cost 1350
Health Regen 4.65
Mana Regen 6.45
Attack Speed 0.69
Movement Speed 330
Magic Resistance 30

1 lvl

Teemo Top Domination

flexmaister Last update: May 09, 2013

Item builds

Start items

  • Health Potion

    x3
  • Boots of Speed

Core items

  • Phage

  • Berserker's Greaves

Endgame items

  • Blade of the Ruined King

  • Frozen Mallet

  • Nashor's Tooth

  • Runaan's Hurricane (Ranged Only)

  • The Bloodthirster

Full Build 1

  • Enchantment: Furor

  • Nashor's Tooth

  • Runaan's Hurricane (Ranged Only)

  • The Bloodthirster

  • Frozen Mallet

  • Berserker's Greaves

Full Build 2

  • Enchantment: Furor

  • Nashor's Tooth

  • Warmog's Armor

  • Blade of the Ruined King

  • Frozen Mallet

  • Berserker's Greaves

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Why should you go with this?

I find it very nice to play with these builds depending on the enemy team. It often works out very well, trust me. If you get that early phage + berserker's greaves, you will own your lane vs a melee. By the time you get your malady you are shredding the enemy team one by one. The combo of BOTRK/Bloodthirster + Frozen Mallet is insane, the ability of kiting and dealing tons of dmg at the same time is out of this world. Later on with the Runaan's... The enemy team is done.

Skillorder

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Q

Blinding Dart

W

Move Quick

E

Toxic Shot

R

Noxious Trap
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Playstyle

I like to prioritize Toxic Shot (E), because it gives you alot of poke early on. The 1 point on blinding dart on LvL 1 is just incase your opponent tries to do some nasty stuff early on. Play aggressive early on, you do have great "poke and run" style with the Boots of speed + Move Quick. Make your opponent suffer. As you reach LvL 6 the real fun begins. Shroom the place, make it your jungle of mushrooms, place them tactically to prevent ganks or to gank. Try having the river and lanebushes shroomed. Some shrooms at your tower can be a nasty surprise if the enemy team is trying to towerdive you. Remember, you are teemo. DO NOT TRY TO BE THE TANK, UR A YORDLE GODDAMN IT.

Summoner spells

Spells

  • Ignite

  • Flash

Secondary

  • Ignite

  • Ghost

Thrid

  • Flash

  • Barrier

show author comments

Summoners

I really recommend going Ignite+Flash just because the flash will come in handy when the enemy team is going for you. You are playing Teemo, so remember that you are extremely squishy! Ignite+Ghost gives you that sick amount of movement speed with Move Quick (W)+ Ghost. I still don't recommend using this because I think it's nice to be able to flash over walls etc. Ignite is crazy combined with all of the DOTS from Teemo. Barrier+Flash is my third choise, but that's just if you know that your opponent has a great burst potential.

Runes

Glymph

  • x4
  • x5

Mark

  • x9

Seal

  • x9

Quintessence

  • x3
  • +4.76 ability power
  • +6.7 magic resist
  • +8.55 magic penetration
  • +12.69 armor
  • +14.85 ability power
show author comments

Runes

I think these runes speak for themselves. AP, MPEN - For the Toxic shot, Blinding dart, Noxious trap Armor - You are playing Top. You will face AD champs alot, both in-lane and from jungle. Magic Resistance - Good to have if you face an AP top-laner or jungler.

Masteries

  • 0/1
  • 4/4
  • 0/4
  • 0/2
  • 4/4
  • 4/4
  • 0/1
  • 3/3
  • 1/1
  • 1/1
  • 0/2
  • 0/2
  • 0/3
  • 1/1
  • 0/1
  • 0/3
  • 2/4
  • 1/1

OFFENSE:

21

  • 0/1
  • 0/3
  • 4/4
  • 0/2
  • 2/3
  • 2/3
  • 0/2
  • 0/2
  • 0/2
  • 1/1
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/3
  • 0/1
  • 0/1
  • 0/1

DEFENSE:

9

  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/2
  • 0/4
  • 0/1
  • 0/3
  • 0/1
  • 0/2
  • 0/4
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/1

UTILITY:

0

show author comments

Masteries

This is my main mastery page for top Teemo. I go for the Armor penetration and magic penetration because teemo has great advantages from both. The defensive points are a must for top lane, otherwise you will get shit on.

  • EmeraldStar 12 months ago +1

    Update the guide, Malady was removed.

    BTW, good guide

  • flexmaister 11 months ago 0

    Yes, I will. Thx for reminding :)

  • tehtotalpwnage 8 months ago 0

    Update the guide, preseason changes for Season 4.

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