Taric The Gem Knight

- Support/Bot
- 1350
- 585
-
Gemcraft
- Taric's basic attacks deal bonus magic damage equal to 2% of his maximum Mana; this bonus damage is doubled against champions
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Imbue
- Active: Taric channels earthen energy to heal his target ally. As the magic flows through them he is healed for the same amount. If Taric heals only himself, the heal will be 40% more effective. His autoattacks on champions decrease this spells cooldown by 3 seconds each or by 1 second if hitting non-champions. Range: 750 Cost: 80/95/110/125/140 mana Cooldown: 20/19/18/17/16 seconds Heal: 60/100/140/180/220 (+0.6 per ability power) Self Heal: 84/140/196/252/308 (+0.84 per ability power)
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Shatter
- Passive Aura: Taric hardens crystals around him, providing a permanent armor bonus to himself and nearby allies. Aura Radius: 500 Passive: Taric's armor is increased by an amount equal to the aura's bonus. Both of these bonuses stack with each other. Active: Taric shatters the crystals surrounding him, dealing magic damage to nearby enemies and decreasing their armor for 4 seconds. His own passive armor bonus is not in effect during the cooldown. Cooldown: 10 seconds Radius: 200 Passive Aura Bonus Armor: 12% of Taric's Armor Cost: 50 mana Magic Damage: 50 / 90 / 130 / 170 / 210 (+0.6 per ability power) (+ 1.2 armor) Armor Reduction: 10/15/20/25/30
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Dazzle
- Active: Taric emits a brilliant ball of prismatic light at a target enemy, dealing magic damage (lower damage the farther the target is), and stunning them. Cost: 75 mana Range: 625 Missile Speed: 1400 Cooldown: 14/13/12/11/10 seconds Minimum Magic Damage: 40/70/100/130/160 (+0.4 per ability power) Maximum Magic Damage: 80/140/200/260/320 (+0.8 per ability power) Stun Duration: 1.2 / 1.3 / 1.4 / 1.5 / 1.6 seconds
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Radiance
- Active: Taric slams the ground dealing magic damage to nearby enemies. For the next 10 seconds, Taric gains attack damage and ability power and receives an aura that grants nearby allied champions half the bonuses. Cost: 100 mana Cooldown: 60 seconds Radius: 200 Aura Radius: 500 Magic Damage: 150/250/350 (+0.7 per ability power) Magic Damage including Bonus: 171/285/399 (+0.7 per ability power) Attack Damage and Ability Power Self Bonus: 30/50/70 Attack Damage & Ability Power, Allies: 15 / 25 / 35
Health Points | 468 |
---|---|
Mana | 255 |
Damage | 53 |
Attack Range | 125 |
Armor | 16.5 |
IP Cost | 1350 |
Health Regen | 7.1 |
Mana Regen | 4.1 |
Attack Speed | 0.625 |
Movement Speed | 340 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Health Potion
x2Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Vision Ward
Can only carry 2 Vision Wards in inventory. Click to Consume: Places a visible ward that reveals the surrounding area and invisible units in the area until killed. Limit 1 Vision Ward on the map per player. (Revealing a ward in this manner grants a portion of the gold reward when that unit is killed.)
Rejuvenation Bead
+50% Base Health Regen (+round(0.5*stats[BaseHPRegenRate]*5) Health per 5 seconds)
Core items
Aegis of the Legion
+200 Health +100% Base Health Regen +20 Magic Resist UNIQUE Aura - Legion: Grants nearby allies +10 Magic Resist.
Nomad's Medallion
+50% Base Health Regen +50% Base Mana Regen UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 6 Gold and 10 Health. Limited to 1 Gold Income item ''The medallion shines with the glory of a thousand voices when exposed to the sun.'' - Historian Shurelya, 22 June, 24 CLE
Mercury's Treads
+25 Magic Resist UNIQUE Passive - Enhanced Movement: +45 Movement Speed UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 20%. (Unique Passives with the same name don't stack.)
Ruby Sightstone
+500 Health UNIQUE Passive: Item Active cooldowns are reduced by 10%. UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop. (A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)
Endgame items
Mikael's Crucible
+35 Magic Resist +10% Cooldown Reduction +100% Base Mana Regen UNIQUE Passive - Mana Font: Restores 2% of missing Mana every 5 seconds. UNIQUE Active: Removes all stuns, roots, taunts, fears, silences, and slows on an allied champion and heals that champion for 150 (+10% of maximum Health) (180 second cooldown).
Talisman of Ascension
+100% Base Health Regen +100% Base Mana Regen +10% Cooldown Reduction UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 6 Gold and 10 Health. UNIQUE Active: Grants nearby allies +40% Movement Speed for 3 seconds (60 second cooldown). Limited to 1 Gold Income item ''Praise the sun.'' - Historian Shurelya, 22 September, 25 CLE
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Summoner spells
Spells
Flash
Exhaust
Runes
Glymph
x9
Greater Glyph of Shielding
+0.15 magic resist per level (+2.7 at champion level 18)
Mark
x5
Greater Mark of Resilience
+0.91 armor
Seal
x6
Greater Seal of Avarice
+0.25 gold / 10 sec.
Quintessence
Greater Quintessence of Avarice
+1 gold / 10 sec.
- +1.35 magic resist per level
- +4.55 armor
- +1.5 gold / 10 sec.
- +-5 gold / 10 sec.
Masteries
1/1
0/4
0/4
0/2
0/4
0/4
0/1
0/3
0/1
0/1
0/2
0/2
0/3
0/1
0/1
0/3
0/4
0/1
OFFENSE:
1
0/1
3/3
1/4
0/2
3/3
0/3
0/2
0/2
0/2
0/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
7
1/1
3/3
3/3
0/1
1/1
3/3
0/3
2/2
4/4
0/1
0/3
1/1
2/2
0/4
0/3
1/1
0/1
0/3
1/1
UTILITY:
22
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