Syndra The Dark Sovereign

- Mid
- 6300
- 975
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Transcendent
- Syndra's spells gain extra effects at their max rank. Dark Sphere - Deals 15% bonus damage to champions. Force of Will - Increases the slowing duration by 33% Scatter the Weak - Spell width increased by 50%.
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Dark Sphere
- Active: Syndra conjures a Dark Sphere, dealing magic damage. The sphere remains for 6 seconds and can be manipulated by Syndra's other abilities. Transcendent Bonus: Deals 15% bonus damage against champions Range: 800 Cooldown: 4 seconds Cost: 40 / 50 / 60 / 70 / 80 mana Magic Damage: 70 / 110 / 150 / 190 / 230 (+0.6 ability power) Magic Damage to Champions (Rank 5): 264.5 (+0.69 per ability power)
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Force of Will
- Active: On Syndra's first cast, she grabs a target Dark Sphere or enemy minion. Force of Will can be activated a second time to throw the Dark Sphere or enemy minion. Enemies hit by the thrown object take magic damage and are slowed for 1.5 seconds. Transcendent Bonus: Slow duration is increased to 2 seconds. Range: 925 Cost: 60 / 70 / 80 / 90 / 100 mana Cooldown: 12 / 11 / 10 / 9 / 8 seconds Magic Damage: 80 / 120 / 160 / 200 / 240 (+0.7 ability power) Slow: 25 / 30 / 35 / 40 / 45%
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Scatter the Weak
- Active: Syndra knocks back enemies and Dark Spheres, dealing magic damage to enemies that collide with the Dark Spheres. Dark Spheres that are knocked back stun all enemies in their path for 1.5 seconds. Transcendent Bonus: Spell width increased by 50% Cost: 50 mana Range: 700 Missile Speed: 2,500 Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.4 ability power) Cooldown: 18 / 16.5 / 15 / 13.5 / 12 seconds Missile Speed: 2500
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Unleashed Power
- Active: Syndra draws upon her full cataclysmic power, harnessing all Dark Spheres to deal magic damage to an enemy champion. Range: 675-750 Cost: 100 mana Magic Damage per Sphere: 90 / 135 / 180 (+0.2 ability power) Cooldown: 100 / 90 / 80 seconds Minimum Magic Damage: 270 / 405 / 540 (+0.6 ability power) Damage with 6 Spheres: 560 / 810 / 1080 (+1.2 per ability power) Damage with 7 Spheres: 630 / 975 / 1260 (+1.4 per ability power)
Health Points | 380 |
---|---|
Mana | 250 |
Damage | 51 |
Attack Range | 550 |
Armor | 15 |
IP Cost | 6300 |
Health Regen | 5.5 |
Mana Regen | 6.9 |
Attack Speed | 0.625 |
Movement Speed | 330 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Health Potion
Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Hunter's Machete
+8% Life Steal vs. Monsters UNIQUE Passive - Nail: Basic attacks deal 20 bonus damage on hit vs. Monsters. Killing a Large Monster grants +15 bonus experience.
Early items
Sorcerer's Shoes
+15 Magic Penetration UNIQUE Passive - Enhanced Movement: +45 Movement Speed (Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.) (Unique Passives with the same name don't stack.)
Needlessly Large Rod
+60 ability power
Core items
Zhonya's Hourglass
+100 Ability Power +45 Armor UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (90 second cooldown).
Rabadon's Deathcap
+120 Ability Power Unique: +35% ability power
Endgame items
Void Staff
+80 Ability Power UNIQUE Passive: +35% Magic Penetration.
Liandry's Torment
+80 Ability Power +300 Health UNIQUE Passive - Eyes of Pain: +15 Magic Penetration. UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
item build
well ''core'' items are first 5 than u can build what is needed most in game...
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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E ![]() |
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R ![]() |
the spells
well... gotta mention this passive of syndra... in lvl 8 u will ked + 15% dmg to champions even if your game is not going like u want... the most suitable thing... in lvl 13 your spells will go so far... this build for spells is... well you can say that is very needed
Runes
show author commentsthe glyphs
3x movement speed = quintessence red = 9x magic pene yellow = 9x armor blue = 9x ability power
Masteries
0/1
0/4
4/4
0/2
0/4
4/4
0/1
3/3
0/1
1/1
0/2
0/2
3/3
1/1
0/1
0/3
4/4
0/1
OFFENSE:
20
1/1
0/3
0/4
0/2
0/3
0/3
0/2
0/2
0/2
0/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
1
1/1
2/3
0/3
1/1
0/1
3/3
0/3
1/2
0/4
1/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
9
the masteries
well ap jungle... same as diana...
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