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Sivir The Battle Mistress

  • Bot/Ad carry
  • 450
  • 260
  • Fleet of Foot
  • Boomerang Blade
  • Ricochet
  • Spell Shield
  • On The Hunt
Health Points 378
Mana 203
Damage 49
Attack Range 500
Armor 12.75
IP Cost 450
Health Regen 4.25
Mana Regen 6.5
Attack Speed 0.658
Movement Speed 335
Magic Resistance 30

1 lvl

Sivir ADc

damian-rejniewicz Last update: May 12, 2013

Item builds

Start items

  • Health Potion

    x2
  • Long Sword

Optional starting items

  • Health Potion

    x3
  • Boots of Speed

Core items

  • Berserker's Greaves

  • Statikk Shiv

  • The Bloodthirster

  • Blade of the Ruined King

Endgame items

  • The Black Cleaver

  • Frozen Mallet

  • Youmuu's Ghostblade

  • Zephyr

show author comments

Standard AD pusher build. Building "Statikk" in early game gives you possibility to outfarm ("Statikk" works works well with "Ricochet") and incrases "range". Building "Blade of the Ruined King" makes you harder to kill in combat and gives u nice active to chase an enemy. Zephyr, Mallet Youmuu and Black Cleaver are optional items - all passives are adapted to your role in team, an enemy and yuor playing style.

Skillorder

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Q

Boomerang Blade

W

Ricochet

E

Spell Shield

R

On The Hunt
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Summoner spells

Spells

  • Barrier

  • Flash

Optional

  • Flash

  • Ignite

Or third option

  • Ignite

  • Barrier

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Runes

Glymph

  • x9

Mark

  • x9

Seal

  • x9

Quintessence

  • x3
  • +1.35 magic resist per level
  • +8.55 attack damage
  • +12.69 armor
  • +4.5% movement speed
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MS quints makes you fastest (trust me, in early game yuo're easy to chase without boots. IMO it's better option then 6 AD)

Masteries

  • 0/1
  • 4/4
  • 0/4
  • 0/2
  • 4/4
  • 0/4
  • 0/1
  • 3/3
  • 1/1
  • 0/1
  • 2/2
  • 2/2
  • 0/3
  • 0/1
  • 1/1
  • 3/3
  • 0/4
  • 1/1

OFFENSE:

21

  • 1/1
  • 0/3
  • 4/4
  • 0/2
  • 3/3
  • 0/3
  • 0/2
  • 0/2
  • 0/2
  • 1/1
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/3
  • 0/1
  • 0/1
  • 0/1

DEFENSE:

9

  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/2
  • 0/4
  • 0/1
  • 0/3
  • 0/1
  • 0/2
  • 0/4
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/1

UTILITY:

0

show author comments

  • EmeraldStar 12 months ago 0

    You forget Manamune.

    Manamune with Sivir is necessary because her Q loses uses a lot of mana for a ADC.
    Also, the bonus attack damage helps her to farm better with her W

    • MrNoahChase 9 months ago 0

      @EmeraldStar: You don't need a manamune anymore with the new rework of Sivir because her mana costs are now lowered and if you can have fast enough reflexes to use your mana shield (e) you can regain mana very quickly.

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