Sion The Undead Juggernaut

- Top/Jungler
- 1350
- 585
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Glory in Death
- Upon taking fatal damage, Sion briefly becomes invulnerable then enters a frenzy, restoring himself to full health but begins to drain a percentage of his maximum health per second, draining faster the longer he is alive. Sion can freely move and attack during this time, gaining 100% lifesteal, attacking at 1.75 attack speed and dealing 10% of his target's maximum health as on-hit physical damage (capped at 75 bonus damage against monsters). Additionally, Sion gains the ability to cast Death Surge.png Death Surge using any learned ability. Death Surge: Active: Sion gains 50% bonus movement speed that decays over 1.5 seconds. STATIC COOLDOWN: 100
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Decimating Smash
- First Cast: Sion starts channeling, increasing the damage of Decimating Smash over the next 2 seconds. If Sion's channel is interrupted by crowd control, Decimating Smash will have a reduced cooldown. Second Cast: Sion smashes his axe into the ground, dealing physical damage in an area in front of himself and briefly slowing enemies hit. If he charges Decimating Smash for at least 1 second, enemies hit will be knocked up for 1.25 seconds, up to 2.25 if Decimating Smash is fully channeled. If Sion casts Decimating Smash before 1 second, he will slow whomever he hits instead. Minions take 60% damage. Minimum Physical Damage: 20 / 40 / 60 / 80 / 100 (+ 60% AD) Maximum Physical Damage: 60 / 120 / 180 / 240 / 300 (+ 180% AD) COST: 50 / 55 / 60 / 65 / 70 mana COOLDOWN: 10 / 9 / 8 / 7 / 6
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Soul Furnace
- Passive: Sion permanently gains 2 bonus health whenever he kills a unit, increased to 8 against large units and champion kills and assists. Active: Sion surrounds himself with a shield that absorbs damage for up to 6 seconds. After 2 seconds, Soul Furnace can be recast to detonate the shield if it hasn't been destroyed, dealing magic damage to all nearby enemies. Bonus damage from the target's maximum health is capped at 400 against minions and monsters. The shield will detonate automatically if it persists for the full 6 seconds. Soul Furnace can be activated and detonated while using any of his abilities. Shield Strength: 30 / 55 / 80 / 105 / 130 (+ 40% AP) (+ 10% of maximum health) Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 40% AP) (+ 10 / 11 / 12 / 13 / 14% of target's maximum health) RANGE: 550 COST: 70 / 75 / 80 / 85 / 90 mana COOLDOWN: 13 seconds after shield expires
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Roar of the Slayer
- Active: Sion bellows in the target direction, dealing magic damage to the first enemy he hits, as well as slowing it and reducing its armor by 20% for 2.5 seconds. If the target is not a champion, it will be knocked back X units - dealing 150% damage to all enemies it passes through and slowing them by the same amount for 2.5 seconds. Minions and monsters cannot be knocked through terrain. Magic Damage: 70 / 105 / 140 / 175 / 210 (+ 40% AP) Slow: 40 / 45 / 50 / 55 / 60% Increased Damage: 105 / 157.5 / 210 / 262.5 / 315 (+ 60% AP) COST: 25 mana COOLDOWN: 12 / 11 / 10 / 9 / 8
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Unstoppable Onslaught
- First Cast: A distinct sound is heard by all players (like Nocturne's ultimate) and Sion begins charging in the target direction for up to 8 seconds, during which time he cannot cast abilities nor attack, but is immune to all crowd control effects. Sion's trajectory will update toward the mouse cursor over the duration, but his rotation speed is significantly slow. If Sion collides with an enemy champion or terrain, charges for the full 8 seconds, or recasts the ability, he will slam the ground with earth-shattering force, dealing physical damage and knocking up enemies nearby enemies, while slowing enemies further away. The damage and crowd control duration increase over the first few seconds of the charge, capping at 200% damage and 1.75 seconds respectively. Minimum Physical Damage: 150 / 300 / 450 (+ 40% bonus AD) Maximum Physical Damage: 300 / 600 / 900 (+ 80% bonus AD) COST: 100 mana COOLDOWN: 140 / 100 / 60
Health Points | 420 |
---|---|
Mana | 200 |
Damage | 53 |
Attack Range | 150 |
Armor | 18 |
IP Cost | 1350 |
Health Regen | 7.5 |
Mana Regen | 7 |
Attack Speed | 0.679 |
Movement Speed | 345 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Health Potion
Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Doran's Shield
+80 Health Passive: Restores 6 Health every 5 seconds. UNIQUE Passive: Blocks 8 damage from single target attacks and spells from champions.
Core items
Berserker's Greaves
+30% Attack Speed UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Randuin's Omen
+450 Health +60 Armor -10% Damage taken from Critical Strikes UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15%. UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
Trinity Force
+250 Health +25 Attack Damage +20% Critical Strike Chance +15% Attack Speed +10% Cooldown Reduction +5% Movement Speed +250 Mana UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions. UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
Blade of the Ruined King
+25 Attack Damage +40% Attack Speed +10% Life Steal UNIQUE Passive: Basic attacks deal 6% of the target's current Health in bonus physical damage (max 60 vs. monsters and minions) on hit. Life Steal applies to this damage. UNIQUE Active: Deals 10% of target champion's maximum Health (min. 100) as physical damage, heals for the same amount, and steals 25% of the target's Movement Speed for 3 seconds (90 second cooldown). Unique: Deal 10% of target champion's maximum health (min 100) as physical damage, get healed for the same amount while slowing the target by 25% for 3 seconds and gaining 25% movement speed for the same duration. (90 second cooldown). (550 range)
Endgame items
Spirit Visage
+500 Health +70 Magic Resist +150% Base Health Regen +10% Cooldown Reduction UNIQUE Passive: Increases all healing received by 20%.
Ravenous Hydra (Melee Only)
+75 Attack Damage +100% Base Health Regen +12% Life Steal Passive: Life Steal applies to damage dealt by this item. UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage). UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Runes
Glymph
x9
Greater Glyph of Warding
+1.34 magic resist
Mark
x9
Greater Mark of Strength
+0.95 attack damage
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Vampirism
+2% Lifesteal.
- +12.06 magic resist
- +8.55 attack damage
- +12.69 armor
- +6% lifesteal
Masteries
0/1
4/4
3/4
0/2
4/4
0/4
0/1
3/3
1/1
0/1
0/2
2/2
0/3
0/1
0/1
3/3
0/4
1/1
OFFENSE:
21
0/1
0/3
4/4
0/2
3/3
2/3
0/2
0/2
0/2
0/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
9
0/1
0/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
0
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