Sejuani The Winter's Wrath

- Jungler
- 4800
- 880
-
Frost Armor
- Damaging an enemy with an ability or basic attack grants 10 / 15 / 20 / 25 bonus armor and reduces movement-slowing effects on Sejuani by 10 / 15 / 20 / 25% for 2 seconds. Subsequent damage will increase the duration by 2 seconds up to a cap of ~8 seconds, where after damage will refresh the duration.
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Arctic Assault
- (Active) Sejuani charges forward, knocking enemies into the air and dealing magic damage equal to a flat amount plus a percentage of the target's maximum health (max. 300 damage to monsters). This charge stops after knocking an enemy champion into the air. Range: 650 Cooldown: 15 / 14 / 13 / 12 / 11 seconds Cost: 80 / 85 / 90 / 95 / 100 mana Magic Damage: 40 / 70 / 100 / 130 / 160 (+0.4 per ability power) Max. Health to Damage Ratio: 4 / 6 / 8 / 10 / 12%
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Flail of the Northern Winds
- Active: Sejuani's next basic attack deals bonus magic damage to the target and enemies near it. She then swings her flail, dealing magic damage to nearby enemies over 4 seconds. If this ability is reactivated, Sejuani immediately starts swinging her flail. Cost: 40 mana Range: 350 Cooldown: 11 / 10 / 9 / 8 / 7 seconds Bonus Magic Damage: 40 / 60 / 80 / 100 / 120 (+0.3 Ability Power) AoE Damage per Second: 20 / 30 / 40 / 50 / 60 (+2.5% of bonus Health)(+0.15 Ability Power) Total AoE Damage: 80 / 120 / 160 / 200 / 240 (+10% of bonus Health)(+0.6 Ability Power) Max. Total Damage to One Target: 120 / 180 / 240 / 300 / 360 (+10% of bonus Health)(+0.9 Ability Power)
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Permafrost
- (Passive) Sejuani's abilities and basic attacks apply Frost to enemies for 4 seconds. (Active) All nearby enemies with Frost take magic damage and are slowed. Cost: 55 mana Cooldown: 11 seconds Range: 1,000 Magic Damage: 60 / 110 / 160 / 210 / 260 (+0.5 per ability power) Slow: 50 / 55 / 60 / 65 / 70% Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds
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Glacial Prison
- (Active) Sejuani throws her frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies for a duration. If the bola reaches its maximum range, it shatters and slows enemies by 90% instead. All enemies in the shatter area take magic damage. Cost: 100 mana Range: 1,175 Cooldown: 130 / 115 / 100 seconds Magic Damage: 150 / 250 / 350 (+0.8 per ability power) Stun/Slow Duration: 1.25 / 1.5 / 1.75 seconds
Health Points | 440 |
---|---|
Mana | 220 |
Damage | 52 |
Attack Range | 125 |
Armor | 20.5 |
IP Cost | 4800 |
Health Regen | 7.25 |
Mana Regen | 6.45 |
Attack Speed | 0.67 |
Movement Speed | 340 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Health Potion
x5Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Hunter's Machete
+8% Life Steal vs. Monsters UNIQUE Passive - Nail: Basic attacks deal 20 bonus damage on hit vs. Monsters. Killing a Large Monster grants +15 bonus experience.
Core items
Sunfire Cape
+500 Health +45 Armor UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies.
Boots of Mobility
UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +105 Movement Speed when out of combat for 5 seconds. (Unique Passives with the same name don't stack.)
Endgame items
Warmog's Armor
+850 Health +200% Base Health Regen UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health. Warmog's Heart: Restores 15% of maximum Health every 5 seconds if damage hasn't been taken within 8 seconds.
Liandry's Torment
+80 Ability Power +300 Health UNIQUE Passive - Eyes of Pain: +15 Magic Penetration. UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
Abyssal Scepter
+70 Ability Power +50 Magic Resist UNIQUE Aura: Reduces the Magic Resist of nearby enemies by 20.
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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W ![]() |
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E ![]() |
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R ![]() |
Summoner spells
Spells
Flash
Smite
Runes
Glymph
x9
Greater Glyph of Shielding
+0.15 magic resist per level (+2.7 at champion level 18)
Mark
x6
Greater Mark of Insight
+0.95 magic penetration
Seal
x6
Greater Seal of Resilience
+1.41 armor
Quintessence
Razer Quintessence of Speed
+1.5% movement speed
- +1.35 magic resist per level
- +5.7 magic penetration
- +8.46 armor
- +-9% movement speed
Masteries
0/1
0/4
4/4
0/2
0/4
4/4
0/1
0/3
0/1
1/1
0/2
0/2
0/3
0/1
0/1
0/3
0/4
0/1
OFFENSE:
9
1/1
0/3
4/4
2/2
3/3
0/3
1/2
0/2
1/2
1/1
0/1
0/1
3/3
3/3
1/1
0/3
0/1
0/1
1/1
DEFENSE:
21
0/1
0/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
0
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Jungle Sejuani
(Hejt)
May 08, 2013 (u) 27 7 votes 1 comments -
Im on a boar
(TheGuru88)
May 10, 2013 (u) 1 1 votes 0 comments -
Top Lane Boar ?
(Deadward)
May 10, 2013 (u) 1 1 votes 0 comments -
One champ to rule them all
(tasisg4)
May 12, 2013 (u) 1 0 votes 0 comments -
La bella è la bestia! (Jungle)
(JasperKhorne95)
May 12, 2013 (u) 1 0 votes 0 comments -
Unstoppable Destruction
(Knightwalker101)
September 02, 2013 (u) 1 0 votes 0 comments -
Sejuani Tanky Jungle
(Chaika)
May 16, 2013 (u) 0 0 votes 0 comments -
HP Bomb Sejuani (Jungle)
(Snussis)
August 05, 2013 (u) 0 0 votes 0 comments
nice build
nice build
nice build
nice build
nice build
nice build