terms of use

Ryze The Rouge Mage

  • Mid
  • 450
  • 260
  • Overload
  • Arcane Mastery
  • Rune Prison
  • Spell Flux
  • Desperate Power
Health Points 360
Mana 250
Damage 52
Attack Range 550
Armor 11
IP Cost 450
Health Regen 4.35
Mana Regen 7
Attack Speed 0.625
Movement Speed 340
Magic Resistance 30

1 lvl

Pro ryze

Vidmas5 Last update: September 02, 2013

Item builds

Start items

  • Health Potion

    x3
  • Boots of Speed

Full Build

  • Tear of the Goddess

  • Catalyst the Protector

  • Sorcerer's Shoes

  • Rod of Ages

  • Frozen Heart

  • Banshee's Veil

  • Will of the Ancients

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About build

You should buy like this: TotG>CtP>SS>RoA>FH>BV>WofA(TotG=Tear of the goddess etc...)

Skillorder

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Q

Arcane Mastery

W

Rune Prison

E

Spell Flux

R

Desperate Power
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Tips + pros&cons

5 Tips for playing as ryze: 1.If u are agressive player dont even think about "Ryze". 2.You need to think about farming 3.Early game ryze sucks so dont try to do anything stupid. 4.Try to fight in mid game(20 mins after). 5.Buy ward :) Pros Very strong late game, considered a hypercarry. Extremely tanky for an AP Carry. Built-in snare with low cooldown. Great wave clear with ultimate and low cooldown. Has AOE Damage and sustained ability power damage. Good burst in addition to his sustained damage. Because of his low cooldowns, he is almost always ready for a full-on engage, as opposed to some champions that are ultimate dependant. Cons Relatively weak laning phase until about level 4. Has very short range on his abilities (he has to get up close and personal to do damage)

Summoner spells

Spells

  • Ignite

  • Flash

If you know how to gang

  • Teleport

  • Flash

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Runes

Glymph

  • x9

Mark

  • x9

Seal

  • x9

Quintessence

  • x3
  • +12.06 magic resist
  • +8.55 magic penetration
  • +0.585 Greater Seal of Clarity
  • +4.5% movement speed
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Masteries

  • 0/1
  • 0/4
  • 2/4
  • 2/2
  • 0/4
  • 4/4
  • 0/1
  • 0/3
  • 0/1
  • 1/1
  • 0/2
  • 0/2
  • 0/3
  • 0/1
  • 0/1
  • 0/3
  • 0/4
  • 0/1

OFFENSE:

9

  • 0/1
  • 0/3
  • 0/4
  • 0/2
  • 0/3
  • 0/3
  • 0/2
  • 0/2
  • 0/2
  • 0/1
  • 0/1
  • 0/1
  • 0/3
  • 0/3
  • 0/1
  • 0/3
  • 0/1
  • 0/1
  • 0/1

DEFENSE:

0

  • 1/1
  • 3/3
  • 3/3
  • 0/1
  • 0/1
  • 0/3
  • 3/3
  • 0/2
  • 0/4
  • 1/1
  • 3/3
  • 0/1
  • 0/2
  • 3/4
  • 0/3
  • 0/1
  • 0/1
  • 3/3
  • 1/1

UTILITY:

21

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