Rammus The Armordillo

- Jungler
- 3150
- 790
-
Spiked Shell
- Rammus receives bonus attack damage equal to 25% of his total armor.
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Powerball
- Active: Rammus tucks into a ball and begins to roll for up to 7 seconds, constantly accelerating up to 140% bonus movement speed. Upon colliding with an enemy, Rammus knocks all enemies within 200 units back 100 units, dealing magic damage and slowing them for 3 seconds afterwards. This also ends Powerball. While in this state, Rammus cannot attack or use Puncturing Puncturing Taunt. Activating Defensive Ball Curl during its duration will end the effect after 1 second, and it can be cancelled instantly by re-activating Powerball. Magic Damage: 100 / 150 / 200 / 250 / 300 (+ 100% AP) Slow: 20 / 25 / 30 / 35 / 40% COST: 60 / 65 / 70 / 75 / 80 mana COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10
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Defensive Ball Curl
- Active: Rammus drops into a defensive stance for 6 seconds, gaining bonus armor and magic resistance, as well as dealing magic damage to enemies whenever they autoattack him. Activating Powerball will end the effect after 1 second. Bonus Armor & Magic Resist: 40 / 60 / 80 / 100 / 120 Magic Damage Returned: 15 / 25 / 35 / 45 / 55 (+ 10% armor) COST: 40 mana COOLDOWN: 14
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Puncturing Taunt
- Active: A quick provocation from Rammus taunts the targeted enemy, forcing them to attack him while having their armor reduced. Armor Reduction: 5 / 10 / 15 / 20 / 25 Duration: 1.25 / 1.5 / 1.75 / 2 / 2.25 RANGE: 325 COST: 50 mana COOLDOWN: 12
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Tremors
- Active: Rammus creates an earthquake around himself for 8 seconds, dealing magic damage to units and structures within 300 units each second. Tremors does not hinder Rammus's actions. Magic Damage Per Second: 65 / 130 / 195 (+ 30% AP) Maximum Magic Damage: 520 / 1040 / 1560 (+ 240% AP) COST: 100 mana COOLDOWN: 60
Health Points | 420 |
---|---|
Mana | 255 |
Damage | 50 |
Attack Range | 125 |
Armor | 21 |
IP Cost | 3150 |
Health Regen | 8 |
Mana Regen | 4.5 |
Attack Speed | 0.625 |
Movement Speed | 335 |
Magic Resistance | 30 |
1 lvl |
Item builds
Start items
Health Potion
x5Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Hunter's Machete
+8% Life Steal vs. Monsters UNIQUE Passive - Nail: Basic attacks deal 20 bonus damage on hit vs. Monsters. Killing a Large Monster grants +15 bonus experience.
Core items
Talisman of Ascension
+100% Base Health Regen +100% Base Mana Regen +10% Cooldown Reduction UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 6 Gold and 10 Health. UNIQUE Active: Grants nearby allies +40% Movement Speed for 3 seconds (60 second cooldown). Limited to 1 Gold Income item ''Praise the sun.'' - Historian Shurelya, 22 September, 25 CLE
Boots of Mobility
UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +105 Movement Speed when out of combat for 5 seconds. (Unique Passives with the same name don't stack.)
Endgame items
Thornmail
+100 Armor UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage. (Bonus Armor is Armor from Items, Buffs, Runes and Masteries.) (Reflect damage is calculated based on damage taken before being reduced by Armor.)
Sunfire Cape
+500 Health +45 Armor UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies.
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Q ![]() |
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W ![]() |
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E ![]() |
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R ![]() |
Runes
Glymph
x9
Greater Glyph of Shielding
+0.15 magic resist per level (+2.7 at champion level 18)
Mark
x9
Greater Mark of Alacrity
+1.7% attack speed
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Resilience
+4.26 armor
- +1.35 magic resist per level
- +15.3% attack speed
- +12.69 armor
- +12.78 armor
Masteries
0/1
0/4
0/4
0/2
0/4
0/4
0/1
0/3
0/1
0/1
0/2
0/2
0/3
0/1
0/1
0/3
0/4
0/1
OFFENSE:
0
1/1
1/3
4/4
2/2
3/3
0/3
1/2
2/2
0/2
1/1
0/1
1/1
3/3
1/3
0/1
0/3
0/1
0/1
1/1
DEFENSE:
21
0/1
0/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
0
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Jungle Rammus
(Hejt)
May 09, 2013 (u) 14 1 votes 1 comments -
Rammus jungle
(pajo6018)
December 04, 2013 (u) 1 0 votes 0 comments -
Counterjunglemus/Carrymus
(benjamin-krasznai)
July 11, 2014 (u) 0 0 votes 0 comments -
JUNGLING the easy way
(PRONOOB24)
April 22, 2015 (u) 0 0 votes 1 comments -
BOT LANE RAMMUS
(PRONOOB24)
April 22, 2015 (u) 0 0 votes 0 comments
I think better take Ninja Tabi.You have your Q to be faster :)
I think better take Ninja Tabi.You have your Q to be faster :)
I think better take Ninja Tabi.You have your Q to be faster :)
I think better take Ninja Tabi.You have your Q to be faster :)
I think better take Ninja Tabi.You have your Q to be faster :)
I think better take Ninja Tabi.You have your Q to be faster :)