Poppy Keeper of the Hammer

- Top/Jungler
- 450
- 260
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Iron Ambassador
- Innate: Poppy periodically throws her buckler on her next basic attack, to then fall near her target, where it remains for up to 4 seconds. If the buckler kills its target, it bounces back to Poppy automatically. Enemies can step on the buckler to destroy it. The buckler grants bonus range and 20 - 190 (based on level) bonus magic damage. When Poppy picks up the buckler, she shields herself for 15% maximum health for 4 / 5 / 6 seconds. Iron Ambassador resets Poppy's autoattack timer. RANGE: 525 STATIC COOLDOWN: 18 / 14 / 10
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Hammer Shock
- Active: Poppy smashes the ground in front of her, dealing physical damage to all enemies hit. The impacted ground becomes unstable, slowing enemies standing on it before erupting after 1 second, dealing the same physical damage to all enemies hit. Hammer Shock deals 80% damage against minions. Initial Physical Damage: 40 / 70 / 100 / 130 / 160 (+ 65% bonus AD) (+ 6% of target's max. health) Slow: 20 / 25 / 30 / 35 / 40% Initial Minion Damage: 32 / 56 / 80 / 104 / 128 (+ 52% bonus AD) (+ 4.8% of target's max. health) COST: 35 / 40 / 45 / 50 / 55 mana COOLDOWN: 9 / 8 / 7 / 6 / 5
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Steadfast Presence
- Passive: Poppy's total armor and magic resistance are increased by 12%. If she falls below 40% of her max. health, she gains Stubborn to a Fault, doubling this effect to 24%. Active: Poppy gains bonus movement speed for 2.5 seconds and generates a barrier around her for the duration, causing all enemies who dash within to be knocked down and dealt magic damage. This can only happen once per enemy champion. Bonus Movement Speed: 27 / 29 / 31 / 33 / 35% Magic Damage: 70 / 110 / 150 / 190 / 230 (+ 70% AP) COST: 50 mana COOLDOWN: 24 / 22 / 20 / 18 / 16
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Heroic Charge
- Active: Poppy dashes to the target enemy, dealing them physical damage and carrying them along with her. If they collide with terrain, she deals the same physical damage to them again and stuns them. Initial Physical Damage: 50 / 70 / 90 / 110 / 130 (+ 50% bonus AD) Stun Duration: 1.6 / 1.7 / 1.8 / 1.9 / 2 RANGE: 525 / 300 COST: 70 mana COOLDOWN: 12 / 11 / 10 / 9 / 8
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Keeper's Verdict
- First Cast: Poppy channels for up to 4 seconds, retaining the ability to move but slowing herself by 15% for the duration. The cooldown is reduced by 75% if its channel is canceled. Second Cast: Poppy smashes the ground, sending out a shockwave. When it hits an enemy champion, a massive hammer erupts, dealing physical damage to all enemies around it. Impacted enemies are knocked back towards their fountain. Releasing the ability instantly cancels the channel, damaging and knocking up all enemies around Poppy instead. Poppy has sight of airborne enemies and they are rendered untargetable for the duration, with the distance increasing based on how long Keeper's Verdict was channeled. Physical Damage: 200 / 300 / 400 (+ 90% bonus AD) RANGE: 1900 COST: 100 mana COOLDOWN: 140 / 120 / 100
Health Points | 540 |
---|---|
Mana | 280 |
Damage | 56 |
Attack Range | 125 |
Armor | 29 |
IP Cost | 450 |
Health Regen | 8 |
Mana Regen | 7 |
Attack Speed | 0.625 |
Movement Speed | 340 |
Magic Resistance | 32 |
1 lvl |
Item builds
Start items
Amplifying Tome
+20 Ability Power
Health Potion
Limited to 5 at one time. Click to Consume: Restores 150 Health over 15 seconds.
Core items
Guinsoo's Rageblade
+30 Attack Damage +40 Ability Power UNIQUE Passive: Basic attacks grant +8% Attack Speed, +3 Attack Damage, and +4 Ability Power for 5 seconds (stacks up to 8 times, melee attacks grant 2 stacks). While you have 8 stacks, gain Guinsoo's Rage. Guinsoo's Rage: Basic attacks deal bonus magic damage on hit equal to 20 + 15% of bonus Attack Damage and 7.5% of Ability Power to the target and nearby enemy units.
Hextech Gunblade
+40 Attack Damage +80 Ability Power UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage. UNIQUE Active: Deals 150 (+40% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (30 second cooldown).
Trinity Force
+250 Health +25 Attack Damage +20% Critical Strike Chance +15% Attack Speed +10% Cooldown Reduction +5% Movement Speed +250 Mana UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions. UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).
Endgame items
Iceborn Gauntlet
+65 Armor +20% Cooldown Reduction +500 Mana UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 125% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown). Size of zone increases with bonus armor.
Ravenous Hydra (Melee Only)
+75 Attack Damage +100% Base Health Regen +12% Life Steal Passive: Life Steal applies to damage dealt by this item. UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage). UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (closest enemies take the most damage) (10 second cooldown).
Guardian Angel
+60 Armor +60 Magic Resist UNIQUE Passive: Upon taking lethal damage, restores 30% of maximum Health and Mana after 4 seconds of stasis (300 second cooldown).
Skillorder
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
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Runes
Glymph
x9
Greater Glyph of Force
+0.17 ability power per level (+3.06 at champion level 18)
Mark
x9
Greater Mark of Might
+0.13 attack damage per level (+2.43 at champion level 18)
Seal
x9
Greater Seal of Resilience
+1.41 armor
Quintessence
x3
Greater Quintessence of Transmutation
+2% Spellvamp.
- +1.53 ability power per level
- +1.17 attack damage per level
- +12.69 armor
- +6% spellvamp
Masteries
0/1
0/4
4/4
0/2
4/4
4/4
0/1
0/3
1/1
1/1
0/2
1/2
1/3
0/1
0/1
3/3
1/4
1/1
OFFENSE:
21
1/1
0/3
4/4
0/2
1/3
3/3
0/2
0/2
0/2
0/1
0/1
0/1
0/3
0/3
0/1
0/3
0/1
0/1
0/1
DEFENSE:
9
0/1
0/3
0/3
0/1
0/1
0/3
0/3
0/2
0/4
0/1
0/3
0/1
0/2
0/4
0/3
0/1
0/1
0/3
0/1
UTILITY:
0
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